for tank

for tank

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

for tank

Post by dinamik »

Image
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Yup, glad to see that somebody else managed that. However, I have a feeling performance will blow for 3DO versions of this technique.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Mind sharing how it was done?
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

More "move" and "turn" that anyone can comprehend is my guess. Too bad Daniel54 is not fluent in English, for he is an awesome scripter. Just look around at the animated gif in the first post of each of his threads in his forum: he has made elephant, whales, dinosaur, women, and more, beautifully animated, for TA and Spring!
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Very cool! And those others on the forum are simply amazing. Hopefully one day spring can have features like the whale, dinosaur, or elephant (They look so damn good its jaw dropping).
Last edited by hrmph on 26 Mar 2006, 21:41, edited 1 time in total.
.funkymp
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Joined: 23 Jan 2006, 22:48

Post by .funkymp »

omg

that guy rules at modelling, some of the stuff on there is amazing
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Perhaps he can make a pimped script for that zombie model for the Zombie mod!
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Argh
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Post by Argh »

I didn't do it with scripting- that's a very inefficient way to do it, imho, because the scripting engine is slow, and bogs down fairly easily.

Instead, I built a tread section, uvmapped it, and then projected it around a curve as an object array, then moved it a bit, projected it again, etc., for four steps of animation. Then I just use a very simple show/hide in my script. Works like a charm, and is not hard on framerates. I would love to see 50 of these tanks in 3DO vs. 50 of my Knights, in terms of framerate while in motion- I have a feeling that my method would win, hands down, all other things being even.

I really liked the other creatures. The whale was really awesome, and I'm going to be really tempted to skin it if he ever releases them, because I have a game design in mind that includes water... and with NTAI, we could have a Gaia AI that made and played with sea-creatures...
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Well, the threads are definitly a smart show and hide sequence as far as I can tell, still it seems to work quite well.
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