
for tank
Moderator: Moderators
More "move" and "turn" that anyone can comprehend is my guess. Too bad Daniel54 is not fluent in English, for he is an awesome scripter. Just look around at the animated gif in the first post of each of his threads in his forum: he has made elephant, whales, dinosaur, women, and more, beautifully animated, for TA and Spring!
Very cool! And those others on the forum are simply amazing. Hopefully one day spring can have features like the whale, dinosaur, or elephant (They look so damn good its jaw dropping).
Last edited by hrmph on 26 Mar 2006, 21:41, edited 1 time in total.
I didn't do it with scripting- that's a very inefficient way to do it, imho, because the scripting engine is slow, and bogs down fairly easily.
Instead, I built a tread section, uvmapped it, and then projected it around a curve as an object array, then moved it a bit, projected it again, etc., for four steps of animation. Then I just use a very simple show/hide in my script. Works like a charm, and is not hard on framerates. I would love to see 50 of these tanks in 3DO vs. 50 of my Knights, in terms of framerate while in motion- I have a feeling that my method would win, hands down, all other things being even.
I really liked the other creatures. The whale was really awesome, and I'm going to be really tempted to skin it if he ever releases them, because I have a game design in mind that includes water... and with NTAI, we could have a Gaia AI that made and played with sea-creatures...
Instead, I built a tread section, uvmapped it, and then projected it around a curve as an object array, then moved it a bit, projected it again, etc., for four steps of animation. Then I just use a very simple show/hide in my script. Works like a charm, and is not hard on framerates. I would love to see 50 of these tanks in 3DO vs. 50 of my Knights, in terms of framerate while in motion- I have a feeling that my method would win, hands down, all other things being even.
I really liked the other creatures. The whale was really awesome, and I'm going to be really tempted to skin it if he ever releases them, because I have a game design in mind that includes water... and with NTAI, we could have a Gaia AI that made and played with sea-creatures...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10