suggestions

suggestions

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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monohouse

suggestions

Post by monohouse »

tasclient >
1. player map download status % indicator
2. auto-limit selectable teams to mapped start positions and balanced auto-join player to one of the teams.
3. auto-ready when both conditions are met.

one thing that I don't really figure out is why do we need to calculate paths for maps ? if the calculations are stored in files later, why not store the calculations with the maps in the first place ?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: suggestions

Post by Das Bruce »

Yes, yes, no.
Kixxe
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Joined: 14 May 2005, 10:02

Re: suggestions

Post by Kixxe »

monohouse wrote: one thing that I don't really figure out is why do we need to calculate paths for maps ? if the calculations are stored in files later, why not store the calculations with the maps in the first place ?
Since it would incerese the download time for no reason... it's like removing .zips for big maps just because it takes extra time to unzip em.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i would like a button like precalc all my maps for this mod
monohouse

Post by monohouse »

is it possible to combine the paths into the same map file ?
Torrasque
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Joined: 05 Oct 2004, 23:55

Re: suggestions

Post by Torrasque »

Kixxe wrote:
monohouse wrote: one thing that I don't really figure out is why do we need to calculate paths for maps ? if the calculations are stored in files later, why not store the calculations with the maps in the first place ?
Since it would incerese the download time for no reason... it's like removing .zips for big maps just because it takes extra time to unzip em.
Nah, it's because the files need to be recalculated for each mod and each version mod....
So if you bundle it with you map, it will be quickly outdated.
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FizWizz
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Post by FizWizz »

NOiZE wrote:i would like a button like precalc all my maps for this mod
MTR...

Seriously, we need that soon
patmo98
Posts: 188
Joined: 09 Jan 2006, 17:51

Post by patmo98 »

FizWizz wrote:MTR...
It this a MTR? I can't find it in the wiki.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

it is indeed MTR
monohouse

Post by monohouse »

about #2.....I think it might be wrong to do.........I might have abetter idea :
auto-join by default to one of the mapped teams, but allow manually to select an another team.

and in #3 instead of auto-ready, auto-unready when the host selects a map that is not available for the user, until the user downoads it, and if the user was ready before the host switched map, then auto-ready when the download of the new map is complete. but not auto-ready in general.
monohouse

Post by monohouse »

is there a way to get rid of the calculation in the loading ? that is not good.
monohouse

Post by monohouse »

oh and #4, lagometer in tasclient battle room.

the lagometer in spring is not good, the latency is incorrect, also I recommend a quake3 style lagometer so that you could know the lag over time, in spring currently the only one that knows the correct latency is the host, and all others have the wrong number.

#5. console, for entering commands, also quake3 style is one I would prefer to have : variables and commands especially the /help command that would show all the commands and what they do, cause over time there are going to be many commands and it's gonna be hard to know what is and what is not possible.
Last edited by monohouse on 25 Mar 2006, 12:15, edited 1 time in total.
monohouse

Post by monohouse »

all that being said, I think first of all the flying units and nano has to be fixed, and information must be provided for hosters how much bandwidth they have and how much is required per player, also I recoommend that not only the host be able to know if a player lags, provide info for the player that lags his lag status correctly.
monohouse

Post by monohouse »

I think it might be very useful to display the physical memory available of each user in the tasclient battle room
monohouse

Post by monohouse »

I think a lagometer in the battle room is good but a lagometer in the chat rooms is good too.


... damn am I writing too mutch ?
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

yes
monohouse

Post by monohouse »

maybe a battle list filter only joinable battles ?
allow host to force users into spectators.
all spectators are always ready, even if don't have map, then spectators spctate without map with units on black background.
Last edited by monohouse on 26 Mar 2006, 17:26, edited 4 times in total.
patmo98
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Joined: 09 Jan 2006, 17:51

Post by patmo98 »

monohouse wrote:maybe you can copy all my data into one post ?
Did you know that you can edit posts?
BoredJoe
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Joined: 03 Mar 2006, 01:37

Post by BoredJoe »

something i'd like to see: BRIDGES! having bridges would add a new gameplay element, would mean that it might actually be possible to cross certain bits of land/water which look very negligable on maps, but force you into making airports just so you can cross over. On some water maps could be very cool building bridges over towards other bases/islands/whatever, and you could maybe make some platforms too.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

MTR.
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