Minimap

Minimap

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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incidenta5
Posts: 37
Joined: 15 Mar 2006, 00:40

Minimap

Post by incidenta5 »

I noticed after playing the original TA that the minimap draws projectiles as they cross the map; but Spring does not. Does anyone else miss that? I think it might come in handy when multitasking to see exactly where a battle is taking place.


:twisted: [Off to browse/tweak the code] :twisted:
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

It would be very nice if we had indeed.
Spring does show the nanoligth and explosions on the minimap. So why not projectiles as well.

Also, the nuke, actiny-nuke, cruize missles arn't showed on the minimap.
In OTA they are shown as a cross in the team color.
This won't require a player to zoom out and look where his nuke is to know when it will inpact, thus can do other things.

So more suggestions/requests for the new GUI (if any)
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I think it does draw projectiles, they are just too small to see...
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

The main thing that's missing is that you cannot give move orders or force-fire orders via the minimap. That takes away a lot've the strategic control structure of OTA, and I've been missing it since Spring was released.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

The very first thing I wanted to do with spring when I heard that it might support dual monitor setups was to fire up a game, and have the minimap as one entire screen, and issue waypoints and such through there while handling more tactical and resource issues from the main one.


*sighs* I can dream, can't I?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I see not why a groupAI cant allow selection and movement of units using an area of the map left empty to project a 3D minimap with blips etc, it just wont have weapons fire and shadows/map texture on it thats all
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Because the bottom line is, it's still a hack.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, I was sayign I see not why ti wouldnt be possible, nto I see not why wotn dont just do this and leave it at that
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

A hack should be fine since its only temporary.
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