Need help with lathans cacti models
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Need help with lathans cacti models
The cacti show up black in game. In particular, cactus 7. I have written the tdf for it (smoth if you see this, you know that I know how to do it correctly).
Smoth if by some miracle you are reading this... I did all the stuff in upspring that should fix it.
I reattached the texture on texture 1, then attached the tex2 texture on texture 2. No dice. I tried fliping the uvmap. No luck...
I'm a little frustrated here. I spent all night retexturing deserted gully and it is quite beautiful now, problem is the black cacti don't look so hot.
Can someone please help me?
BTW on a side note, I did scale it up, but that shouldn't affect anything, to my knowledge.
Smoth if by some miracle you are reading this... I did all the stuff in upspring that should fix it.
I reattached the texture on texture 1, then attached the tex2 texture on texture 2. No dice. I tried fliping the uvmap. No luck...
I'm a little frustrated here. I spent all night retexturing deserted gully and it is quite beautiful now, problem is the black cacti don't look so hot.
Can someone please help me?
BTW on a side note, I did scale it up, but that shouldn't affect anything, to my knowledge.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
read over this thread.... aGorm was very helpful
it has to do with alpha channels
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4185
it has to do with alpha channels
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4185
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Sounds defenatly like a texture problem... some sugestions. Try a different texture off a feature that works. Just do a straight copy past and rename it. See if it shoes up. As far as I know you cant mess it up with texture 2 being wrong, but dont qoute me on that...
You may wanna draw a scribel of inveresed alpha on your texture just to double check you got the right alpha.
Also.. teh texture is standared mesurments? 512, 1024, 256... ect...
aGorm
You may wanna draw a scribel of inveresed alpha on your texture just to double check you got the right alpha.
Also.. teh texture is standared mesurments? 512, 1024, 256... ect...
aGorm
- Forboding Angel
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huh?aGorm wrote: You may wanna draw a scribel of inveresed alpha on your texture just to double check you got the right alpha.
aGorm
I am not a texturer. I do not use alpha channels. If it is a texture problem would someone who actually knows that their doing download the pack, fix it/figure it out, and then tell me what to do and how to do it? That would be much more simple than me trying to figure something out when I have no idea what the hell I'm doing.
- Forboding Angel
- Evolution RTS Developer
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I'll do ya one better...aGorm wrote:Send them to my email mate and ill fix them.
aGorm
http://www.fileuniverse.com/?p=showitem&ID=2576
Thanks dude
http://www.onebob.co.uk/darren/springs/catimages.zip
get them while there hot...
anyway... its because he used dds files... reasign teh textures to these ones (i know u can use upspring, cause u said you have)
LS... stop using them!! just use the tga's!
aGorm
get them while there hot...
anyway... its because he used dds files... reasign teh textures to these ones (i know u can use upspring, cause u said you have)
LS... stop using them!! just use the tga's!
aGorm
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I did stop using dds files...aGorm wrote:http://www.onebob.co.uk/darren/springs/catimages.zip
get them while there hot...
anyway... its because he used dds files... reasign teh textures to these ones (i know u can use upspring, cause u said you have)
LS... stop using them!! just use the tga's!
aGorm
those were made a long time ago

- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
agorm... thank you.
Lathan, man I'mma light your ass up in ts tonight (just kidding) :D
ya, I'm getting pretty decent in upspring thanks to smoth. He breaks his back teaching me new stuff.
BTW, keep your eyes open for it, I think you guys will really like my retexture of deserted gully. Lot more variation, prettier, bout 5 megs bigger as a result, but... Ask your girlfriends, bigger is better and size DOES matter ;p
Lathan, man I'mma light your ass up in ts tonight (just kidding) :D
ya, I'm getting pretty decent in upspring thanks to smoth. He breaks his back teaching me new stuff.
BTW, keep your eyes open for it, I think you guys will really like my retexture of deserted gully. Lot more variation, prettier, bout 5 megs bigger as a result, but... Ask your girlfriends, bigger is better and size DOES matter ;p
A common problem is with Alpha channels like stated before. However, the other problem with textures being black is inproperly saved DDS file. I don't remember what it was off the top of my head, but it was like DX5 for texture 1 and DX1 for texture 2. Also there were some channel settings that needed to be checked.
For example: You make the DDS with Upspring and open it with Gimp and edit it a little. The you click save. When you reload it, it comes out black. Why? Because Gimp just saved it, you didn't give it the exact save properties it needs to show up in Upspring.
For example: You make the DDS with Upspring and open it with Gimp and edit it a little. The you click save. When you reload it, it comes out black. Why? Because Gimp just saved it, you didn't give it the exact save properties it needs to show up in Upspring.