Map Completed ... called Water-Ways ......
Moderator: Moderators
Map Completed ... called Water-Ways ......
UPDATE .... 4-3-2006
The map is complete ...
Download and have some fun :)
http://www.fileuniverse.com/?p=showitem&ID=2831
The map is complete ...
Download and have some fun :)
http://www.fileuniverse.com/?p=showitem&ID=2831
Last edited by genblood on 04 Apr 2006, 01:44, edited 1 time in total.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I'm very, VERY, busy at the moment with other projects... they are starting to pile up.... but what kinda features are you planning on... yer bein pretty vague by saying "nice features"....
but if you can name some things you want, maybe a picture, or a well written description, I, or one of the modelers can work something out...

but if you can name some things you want, maybe a picture, or a well written description, I, or one of the modelers can work something out...
Looks good.
be sure to put metal on water.
The texture is too dark, the rock look is nice, leave it that way and set hardness accordingly.
Its too dark for my screen rigth now, dark maps are a pain.
The size is good. 10x10?
Looks like amph units wont have trouble in the shores, that is possitive.
what are you working on? its not annihilator this time eh?.
... altougth, warships (warlords, millenium), dont have to "necessarily" be able to navigate in all the map (water part), be sure at least a part of the water is deep enough for this ships to cross.
be sure to put metal on water.
The texture is too dark, the rock look is nice, leave it that way and set hardness accordingly.
Its too dark for my screen rigth now, dark maps are a pain.
The size is good. 10x10?
Looks like amph units wont have trouble in the shores, that is possitive.
what are you working on? its not annihilator this time eh?.
... altougth, warships (warlords, millenium), dont have to "necessarily" be able to navigate in all the map (water part), be sure at least a part of the water is deep enough for this ships to cross.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
I'm at the point where I'm doing the final touchs to the map.
I've changed the height map ,texture and added some features
others have made ....
* added some Tiberium crystals with some small changes ...
* added 5 types of rocks
* added some EIStatues
* added a darker skybox
Their is metal in the water and land. I placed a few Geos too ...
So here are some screenies ....




I hope you like the changes ....
Post your comments ...
I've changed the height map ,texture and added some features
others have made ....
* added some Tiberium crystals with some small changes ...
* added 5 types of rocks
* added some EIStatues
* added a darker skybox
Their is metal in the water and land. I placed a few Geos too ...
So here are some screenies ....




I hope you like the changes ....
Post your comments ...
hrmph:
The rocks have energy/metal. The statue only metal and the
crystals only energy. Here is the list of the of the features:
rock1 = Metal 120 Energy 200
rock2 = Metal 120 Energy 100
rock3 = Metal 120 Energy 130
rock4 = Metal 120 Energy 130
rock5 = Metal 120 Energy 130
EIStatue1 = Metal 120
EIStatue2 = Metal 100
EIStatue3 = Metal 120
Tiberium03 = Energy 220
Tiberium05 = Energy 200
Tiberium07 = Energy 170
I'm thinking of adding another feature or two ... still up in
the air.
I like it. Texturemap goes well with the night-time theme. I'm curious, how much metal/energy do the rocks/crystals give?
The rocks have energy/metal. The statue only metal and the
crystals only energy. Here is the list of the of the features:
rock1 = Metal 120 Energy 200
rock2 = Metal 120 Energy 100
rock3 = Metal 120 Energy 130
rock4 = Metal 120 Energy 130
rock5 = Metal 120 Energy 130
EIStatue1 = Metal 120
EIStatue2 = Metal 100
EIStatue3 = Metal 120
Tiberium03 = Energy 220
Tiberium05 = Energy 200
Tiberium07 = Energy 170
I'm thinking of adding another feature or two ... still up in
the air.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29