Pathfinding & build problems on my map
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Pathfinding & build problems on my map
Okay, i have this new map, which is 16x16 (8192^2), height, metal, features.. all works well!
That is, against human players...
AI however, doesnt build base (aai not). (aai) builds mex at no metal spots, builds 2 solars, and stops building.
NTai does build mex @ the right spot, but than, their pathfinding around the map is terrible...
Is there somethin i should try? change height map ? (res.? format?)
And what does the overlay mean with the F2 button? i only get green areas where i manually painted large flat areas of exactly the same height (and rgb value). Does AI use this? is this green important? do i need more? or less?
plz hlp.
grtz ice.
That is, against human players...
AI however, doesnt build base (aai not). (aai) builds mex at no metal spots, builds 2 solars, and stops building.
NTai does build mex @ the right spot, but than, their pathfinding around the map is terrible...
Is there somethin i should try? change height map ? (res.? format?)
And what does the overlay mean with the F2 button? i only get green areas where i manually painted large flat areas of exactly the same height (and rgb value). Does AI use this? is this green important? do i need more? or less?
plz hlp.
grtz ice.
Okay, well.. no one really has an answer to my question than?
The map Artic plains for example has as much 'green' as my map, although bots do play that map quite alot better... should most of the green be 'linked' to each other, or shouldn't i pay attention to the green anyway (cause of the borked-ness) ?
i'll upload V0.9 onto fileplanet so tou can check it out yourself if you want to.
Cathralda is the map name. (this version has quite some height (looks nicer), and bots won't work with high or low map heights anyway...)
If someone has the golden answer, BRING IT TOO MEEE
IceX out.
The map Artic plains for example has as much 'green' as my map, although bots do play that map quite alot better... should most of the green be 'linked' to each other, or shouldn't i pay attention to the green anyway (cause of the borked-ness) ?
i'll upload V0.9 onto fileplanet so tou can check it out yourself if you want to.
Cathralda is the map name. (this version has quite some height (looks nicer), and bots won't work with high or low map heights anyway...)
If someone has the golden answer, BRING IT TOO MEEE
IceX out.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Well, let's just say i have played OTA very very much against bots. Together with 2 or 3 friends we always played bots, and had some great advanced AI's that could give us a pain in the @ss. As i do like the online play, im still am a great fan of offline skirmishes against cpu's. So that's why im bothered.

If this aint fixed, this might mean i won't be mapping, until it IS fixed.
lator..

If this aint fixed, this might mean i won't be mapping, until it IS fixed.
lator..
Okay thx for the comments!
I already knew the ai was a bit crap, but i would have liked it when they could understand the map...
well, you can download this map on fileuniverse - Cathralda v.09
http://www.fileuniverse.com/?p=showitem&ID=2666
let me know how it plays, and what possibly needs to be changed.
greets,
ice
I already knew the ai was a bit crap, but i would have liked it when they could understand the map...
well, you can download this map on fileuniverse - Cathralda v.09
http://www.fileuniverse.com/?p=showitem&ID=2666
let me know how it plays, and what possibly needs to be changed.
greets,
ice