Upspring Hierachy

Upspring Hierachy

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Upspring Hierachy

Post by SinbadEV »

I have this object


base
-cube
-hat

I want it to be

cube
-base
--hat
(I will the rename cube to base, and base to body...)

I can get as far as

base
-cube
--base
---hat

But I can't delete parent objects... either tell me how I can do it... or concider this a request for an update to upspring...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Start over.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

ok, first... create a blank object under hat ... base2

paste base in that... so that base 2 is the same as base

cut cube and paste it on the old base...

paste a second hat... hat 2

paste base 2 on hat

then copy hat 2 onto what used to be base2...

:shock:

easy.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Would you like to give me a detailed step by step tutorial on exporting a UV mapped 3 piece object from wings and making sure it's imported with the correct hierarchy?

Becaue I did start over again when I found out that importing the three objects individually corrupted the UV mapping...
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

@Smoth... I don't get it... how can I replace one object with another? when I cut/copy and then paste... it pastes as a child object

@Smoth... I don't get it... how can I replace one object with another? when I cut/copy and then paste... it pastes as a child object

lets' make this simple

I have

Parent
-Child

I want

Child
-Parent

step one would be to copy parent to child

Parent
-Child
--Parent2

step 2 would be to make Child the base object...

your saying to "replace Parent with Child"... that's exactly what I am trying to do.. please explain dow to do so.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Figured out that I can save the object, and then import it to replace the baser object...
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Well, you could do it with replaceing and renameing, or start over in upsrping.
But the root must be called 'base', or else it will get borged.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I guess I can add a swap button...
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

SinbadEV wrote:Figured out that I can save the object, and then import it to replace the baser object...
Use the trick noize posted about, just cut everything before creating a new empty, then paste over the empty, tada, new base.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

ah... I didn't understand the way he said it somehow... that'll work.
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