LOL I remember the first time I played that map I told mother it looked like the first spring MsPaint map. It needs new textures atleast, the heightmap could use some help too. I've honestly thought about remaking it, but instead im going to work on a large somewhat realistic map that has bases(fortresses).
I like the concept of these "Dueling Bases" series of maps, but they're all in dire need of better textures, and they need to be thought out a bit more, in terms of heightmap. With this one (no offense meant, Noize) the center area, while providing a convenient place to stop land rushes... it just feels very experimental, and doesn't seem to really feel like a finished project. I realise that this was probably made really early on with the current version of the map format (I understand that, at one point, the old format was suddenly replaced with a new, non-backwards-compatible one).
The current texture is childish (to put it soft), but the map has good gameplay, bc of the size, and its planned for 2v2, and it shows.
Ive played it several times.. and every time i wondered why tanks or kbot or whatever moved so wired.. they moved up and down of the roads.. and the builders had to take strange turns to build on some mex spots..
was then when i pressed F1 and oh well.. the map actually has a heigthmap!, and its good, i like it even more than when i tougth it was plain :).
even base walls and the middle hills have quite more shape than i tougth.
(middle hills are passable by kbots).
*runs off and starts work on a decent groupAI to output a heightmap and metalmap of any map loaded*
That or you can sue the threat amtrix outputs of NTAI and the Mex debug outputs, its the blue channel in the threat matrix outputs for height, and the grene channel is metal map in the mex debug outputs, though the threat matrix outputs arent exactly to scale.....
You're really jumping on bruce's back for that one? When was this map made anyways? Whoever's responsible please contact forboding or deci or something, the architexture has potential but you REALLY need to fix that texture.
heh, I wouldn't touch this with a ten foot pole. IMO, it's rather poorly designed, but meh. It could have it's uses. It's just not really a good idea imo. but fine. Get me a heightmap and I'll redo the texture on it, but I'm not gonna do anything else to it. it would be a waste of time imo.
Besides, gotta have a heightmap to be able to do anything with it.
Meh, the hideousness of this map will haunt my dreams forever. This one "ALMOST" beats atlantic in the fugly department.