New version, 0.70b2
New version, 0.70b2
Since there was so much new code in the 0.70b1 version, a bunch of new bugs have surfaced as well. This release fixes some of the more annoying problems such as the problem with some maps being unusable, full screen always using 60hz, and various keyboard issues.
The current changelog can be found here. There will probably be another update in the near future to fix remaining issues.
You will need to update to this version in order to connect to the multiplayer lobby. If you have 0.70b1 installed, the lobby will offer you a small patch directly when you connect.
To update an earlier version or to do a fresh install, please visit the download page.
The current changelog can be found here. There will probably be another update in the near future to fix remaining issues.
You will need to update to this version in order to connect to the multiplayer lobby. If you have 0.70b1 installed, the lobby will offer you a small patch directly when you connect.
To update an earlier version or to do a fresh install, please visit the download page.
Last edited by Fnordia on 27 Feb 2006, 23:31, edited 1 time in total.
It Always comes up with a windows error message when it says "loading maps". The only things in the Spring directory from before was a folder (called my other stuff) and all of the maps I have.
I didn't try the last version.
EDIT: I tried disabling shadows and it works now. Did the requirements for shadows change?
I didn't try the last version.
EDIT: I tried disabling shadows and it works now. Did the requirements for shadows change?
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
Hurray for the new version, for the ARM zipper bug is fixed by the less strict TDF parser! On the other hand, the F2 bug still isn't fixed (for large maps at least. Mars is borked, Metalheck works fine). In relationship to the quote below, this should get fixed *really* soon imho.
IMSabbel wrote:Hm
the new codebase has a really bad glitch included that allows easy detection of enemy building/units everywhere :(
I put it in the bug tracker.
But now that you mention it here, yes.
When you select a building, you can move anywhere on the map, and it will still show building position as red and unit positions as yellow squares in the footprint, even if you are out of your LOS.
This is MUCH worse than the "flat areas" glitch, because it shows even cloaked units
But now that you mention it here, yes.
When you select a building, you can move anywhere on the map, and it will still show building position as red and unit positions as yellow squares in the footprint, even if you are out of your LOS.
This is MUCH worse than the "flat areas" glitch, because it shows even cloaked units
Spring always crashed on my machine with 70b1. It would get up to the point where it said "Creating Sky", and then crash. This happened both with the XTA and the XTA Pimped mods, and on both Small Divide and Mars. Also, the game log said the following:
Number of Damage Types: 3
Spring has crashed.
Will this version fix this? I ask in advance because I won't be able to get back to here in a while. Let me know what other information I should provide if it happens again.
Number of Damage Types: 3
Spring has crashed.
Will this version fix this? I ask in advance because I won't be able to get back to here in a while. Let me know what other information I should provide if it happens again.
Meh... Naval combat has improved but not all the way fixed.
1. Torpeado launchers work. *YAY*
2. Subs still don't... *boo*
3. Depth Charge Launchers still fire straight into the ground *boo*
I hope this is being brought to the SYs attention because i know that a lot of players ignore the naval aspect of the game, but there are a few of us out there who find it enjoyable.
1. Torpeado launchers work. *YAY*
2. Subs still don't... *boo*
3. Depth Charge Launchers still fire straight into the ground *boo*
I hope this is being brought to the SYs attention because i know that a lot of players ignore the naval aspect of the game, but there are a few of us out there who find it enjoyable.
my mouse cursor sensitivity degrades during heavier action
somehow, when it's busy, my mouse just wont move properly anymore.
when i move it fast, it wont move at all.
the solution is usually to 'let go' for a second or so, and try again.
but it's getting very tiresome.
note that it gets worse when the battle gets heavier.
is the mousehandler now part of the main thread?!
when i move it fast, it wont move at all.
the solution is usually to 'let go' for a second or so, and try again.
but it's getting very tiresome.
note that it gets worse when the battle gets heavier.
is the mousehandler now part of the main thread?!

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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32