Why scale is important.

Why scale is important.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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smoth
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Why scale is important.

Post by smoth »

Many of you were around for the many wars I started over unit scale. It is my hope that these shots will illustrate what I was so adamant about:
Image
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hrmph
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Post by hrmph »

That looks very very cool! Personally I'd like the buildings to be a bit taller, but I guess its mostly a matter of opinion.
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SinbadEV
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Post by SinbadEV »

I'd put peewees at about 2 stories tall instead of 3... but otherwise you've got it right, I think hrmph's complaints will be resolved when the 30 floor buildings show up.
Chocapic
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Post by Chocapic »

SinbadEV wrote:I'd put peewees at about 2 stories tall instead of 3... but otherwise you've got it right, I think hrmph's complaints will be resolved when the 30 floor buildings show up.
he cant change the peewee's height though
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SinbadEV
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Post by SinbadEV »

I mean to say that I would scale the buildings up slightly so that peewees (and all other units) appear smaller, krogs are big, but not Godzilla Big... however, it doesn't really matter too much, he's got just about the right scale here, not really worth tweaking... The empire state building is going to dwarf a krog, and a commander is going to dwarf your home.

as it is now, a peewee is about the size of a standard 2 story home... with a peaked roof attic and a chiney...
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smoth
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Post by smoth »

these are only 4 story tall buildings... wait for the 80-100+ story buildings.... and the krog is actually larger then many mechs in gundam.
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Argh
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Post by Argh »

I'd still like yer "to-scale" guy, or at least a block the same height- I'd really like to contribute buildings to Spring mappers when I'm not swamped with Everything Else.
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hrmph
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Post by hrmph »

Oh yeah if your making way taller buildings than my post in null-n-void :)
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smoth
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Post by smoth »

Argh wrote:I'd still like yer "to-scale" guy, or at least a block the same height- I'd really like to contribute buildings to Spring mappers when I'm not swamped with Everything Else.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3954

look in here.
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Argh
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Post by Argh »

Ah, ty much. I like the buildings btw- if S30, they could really get a huge kick from a 50% reflection on the windows, with minimal costs in filesize- Spring works with RLE'd TGAs, and a shadermap like that is almost free :-)
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Argh
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Post by Argh »

... omigod

... omigod


we could build RAMPAGE in SPRING

gosh-darnit, where are all the winged monkeys when i need them?

Heck, most of you are probably too young to remember Rampage. That game ruled...
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Maelstrom
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Post by Maelstrom »

Is that the arcade game with the giant gorilla, lizard and werewolf jumping on buildings all the time? You can play that over at Shockwave.com last time I checked.
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Argh
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Post by Argh »

Yes! Imagine- one player is ... the giant werewolf. The other player is all of the wee little people... darn you winged monkeys...
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Zoombie
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Post by Zoombie »

Wait wait wait wait...i thought the TA scale was a little...smaller. The ARM units are, at least, power armour wearing troops, not mechs!

They are only a little taller then a tall man, or at least so i thought. I dont like them that tall for some reason. But the Krogoth looks just...about...right.
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smoth
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Post by smoth »

The peewees are mechs... about 30-40 ft tall.
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Zoombie
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Post by Zoombie »

Weird. I dont know why it matters, but i think it would be cooler if they where shorter.

But thats just me.
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

People took the scale of TA urban maps too serious, Jeffy's are MUCH bigger than civilian vehicles, unrealisticly so, and when you see the PeeWee guns blazing in the intro movie it really looks like he is an infantry man in a suit, not a mech.

I agree with Zoombie, there was never any official measurments for TA units so it remains speculative at best.
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wizard8873
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Post by wizard8873 »

i think zoombie is right. i always thought the peewees were maybe twice the size of a person give or take a few feet. i never thought that they were 30-40 feet. honestly though, it doesnt bother me. once we get 60+ story buildings that hide most units will be awesome. i would love to have a group of units go around a corner and run into some defenses or enemy units.

it looks really good though. keep up the great work.
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Nemo
Spring 1944 Developer
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Post by Nemo »

Here's the scales that current human-based mods used (with a peewee for reference)

Image
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smoth
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Post by smoth »

Wow, aata is the closest to the correct scale!
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