ZOMG! Underwater combat not working!!! >_<

ZOMG! Underwater combat not working!!! >_<

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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

ZOMG! Underwater combat not working!!! >_<

Post by Quanto042 »

Alright, i don't know if this has to do with the edge of water bug or not, but the depth charges or torpedoes won't fire or work. I build a bunch of destroyers and subs and attacked a friends destroyers and subs and found that neither side would fire on the other. Also, when i build a depth charge turret, the charges fired, but dropped straight down and not at their targets. Very odd bug indeed.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

ive noticed the same, not only is annoying as it makes water maps pretty much unplayable until its fixed since the sub related weapon types dont work at all wich unbalances water wars.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

not to mention that subs can't pass over submerged buildings or under floating buildings, and ships can't even go over submerged buildings... I'm not sure if it was this way in the orriginal, but it looks stupid and makes me not bother with water maps for the most part...
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Ships could definitively go over submerged buildings in the last version.

It seems this is just another point to the "borked pathfinding" issue...

And those torpedo planes have been broken since 6 or so versions ago :/
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