MADNESS HAHA -actully a map discusion

MADNESS HAHA -actully a map discusion

Discuss maps & map creation - from concept to execution to the ever elusive release.

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aGorm
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Joined: 12 Jan 2005, 10:25

MADNESS HAHA -actully a map discusion

Post by aGorm »

Thought id make it offical....

Anyway, the first image there is not actully a shot of any new sort of explosion creater, its just part of the map.

Also, scroll down for more screenies, and actully info, dont disregard this as nonese cause of the first post!


ORIGINAL POST
_______________________________________

Madness!!! WoooooooW!

PS: To make this thread less pointless...

Image

Dont the explosions creaters look so much cooler in teh next version?? I mean... come on!!

aGorm
Last edited by aGorm on 24 Feb 2006, 15:02, edited 2 times in total.
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FizWizz
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Post by FizWizz »

I went afk on MSNM and you signed off, so I couldn't reply there... but yeah, the blast scars look nice. However, (and not to nitpick, but...) it looks like the land that was cratered to being just above water level has also been dynamically turned into beach, which is a *little* weird.
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aGorm
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Post by aGorm »

what if it was a beach already??

Plus... what do u think of my new avitar??

aGorm
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SinbadEV
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Post by SinbadEV »

Yuor nwe avatar braeks my Brian!
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aGorm
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Post by aGorm »

I know!!!

And I got TWO lines of text!! not 1, but TWO!!

I AM A GOD!!

aGorm
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Zoombie
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Post by Zoombie »

ITs way better then your creap tastic alien bug thingy...
ugh! Give me the jibblys...
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Masse
Damned Developer
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Post by Masse »

and ur damn another text line is in ur avatar :P

cheater :P
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aGorm
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Post by aGorm »

ITS NOT!!!

Ok, it is... :P I still like my alien bug deamon though...

aGorm
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

Masse wrote:and ur damn another text line is in ur avatar :P

cheater :P
At least it's spelled wrong...
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Maybe its just the map, but to me that looks double plus un good.
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smoth
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Post by smoth »

what am I looking at?
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clericvash
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Joined: 05 Oct 2004, 01:05

Post by clericvash »

omgzzz like release alrdyzzz

omfg r0x0rs
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

At least it's spelled wrong...
It would hardly be mine if it was spelt right would it??

Also... I've been pulling your legs, its not a brand new style of creater that spring leaves (though ones like that would be so cool...) Its just a creater thats moddeled into the map. :-) :P I mean come on like id post anything serios in teh off topic thread.

On relesing the map... hold on please!! Ill prob be releasing it within a week or so. Just need to iron it out (littraly, there isnt quite enough flat ground at the mo to build on :-) )

Also... is someone playing with my avatar, its not loading :evil:

aGorm
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aGorm
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Post by aGorm »

Double post... but hay its got somthing new in it...

Jack climbed into his new mech... "Lets see what the Islands secrity makes of my D-GUN! :twisted: "
Image

"But It was only one d-gun shot... he didnt have to blow up like that!!"
Image

"Quick he's back... look busy..." "What? What shall I do??"..." I dont know... shoot that patch of water or somthing..."
Image

These are just a few beta shots, i need to get some rocks and things done befor i release...

Also, if anyone knows of a good set of feature tdf values for trees I'd be most greatfull, cause I cant seem to get mine right as i cant remember what all teh tags are and what they do.
Thanks

aGorm
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BvDorp
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Post by BvDorp »

this map pwns.. dude :shock: :shock: :shock: :shock:
Kixxe
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Post by Kixxe »

With his grapichs settings atleast :D
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aGorm
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Post by aGorm »

By the way... has anyone ever had this problem where the terrain goes all liney in teh distance?? If you look at teh shots you can see realy tiling lines, its like its shaded one edge of all the tiles slightly lighter than it should of. If i was using crap high compression I could understand, but its on 0.5, and there are plenty of actully tiles ares, so It shouldnt be picking such daft tiles atall.

And thing is... it looks like its on all the tiles on the map, not just the odd few... second screenshot is a good example, were teh white lines show up on the blakened earth and on the transition to the grass and the grass... how odd is that? And I think it removes some of teh beauty of the map.

That, Or is there a way to get into the texture files once there made, to edit some of the textures? I could manuly edit that suxer out then.
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Weaver
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Post by Weaver »

aGorm wrote:By the way... has anyone ever had this problem where the terrain goes all liney in teh distance??
Yes I have seen this, I thought it was a graphics card/driver LOD issue and not a problem with the map itself.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

agorm, it's because of mapconv's compression. Also, if you rendered this... you need to render at a 1 to 1 ratio. This will make them go away.
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FizWizz
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Post by FizWizz »

I'm not so sure, I sometimes see the same thing on the chess board, and I use a 1.0 compression. Those funny vertical lines can be seen on a lot of maps, and I usually see it when I zoom out far. I think it is just a Spring thing.
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