"PLANT" TEDClass
Moderator: Moderators
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
"PLANT" TEDClass
PLANT has to be in all caps or plants think they are vehicles.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
If I'm right, you should be able to duplicate it. Last night I made Xect vs. Mynn an all lower-case mod, and my factories went screwy, thinking they were immobile units. Switched plant back to uppercase, and all was good. I think it's like the dgun weapon name having to include DISINTEGRATOR.Caydr wrote:I don't know much about TEDclasses, but isn't it "Total Annihilation Editor Class"? The only thing this tag affects, IN MY VERY VERY LIMITED KNOWLEDGE is what category things appear in when you're placing features/units in map editors. Forgive my gross ignorance if I'm incorrect.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
Xon figured this out long before me.
http://spring.clan-sy.com/phpbb/viewtop ... t=tedclass
I expect this is why my attempts to make mobile metal extractors have failed.
http://spring.clan-sy.com/phpbb/viewtop ... t=tedclass
I expect this is why my attempts to make mobile metal extractors have failed.