Missing maps

Missing maps

Discuss maps & map creation - from concept to execution to the ever elusive release.

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Missing maps

Post by AF »

Is it me or are a growing nubmer of people postign maps at FU and not starting threads here, then falling into the pitfall of them not being sorted, and people never seeing them? That and I dotn know fi a lot of people browse the maps category unelss thye're looking for something in particular..

An example would be real mars which i've sene no forum stuff about, or Ocean hills..

If these maps are being released on the forum, please somebody link me to them!
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SwiftSpear
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Post by SwiftSpear »

I've knowticed it too... I've always just assumed they were made by people who weren't forumers here, like the TAU guys or something. Some of them look pretty decent and would probably get some serious play time if they were advertized as well.

Please, if you make a map post it here! If it isn't rainbowroad or whatever that thing was called then there's gonna be someone here who wants to try it out!
IMSabbel
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Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Well, IMHO, the best advertising a map can get (even better than any kind of thread in here) is just being hosted.

If a map is cool, the players will remember and chose it again...

But recently, the sheer number of maps becomes a bit unhandy in the client. Sortable lists with multiple properties , or at least a resizeable selection windows would help quite a bit.
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Isaactoo
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Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

perhaps it would help if there were different ways to look at them in the Spring lobby...such as sorting by date created, #of downloads, or perhaps a type. It'd be nice if the person who uploaded the map could choose between something like: Land, water, damaging water, urban, space, mix, beta, misc.

There is some color coding in the Spring lobby where you download them...but it's not very clear on what it means (font is red/green/yellow).[/i]
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

i really think the maps will be a problem soon.
i have nearly 150 maps in my machine (lol..) and growing!.
soon the number of maps will be just too huge almoust to browse anything.
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mother
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Joined: 04 May 2005, 05:43

Post by mother »

Part of the issue could be that people tend to be really, well, not so nice to people who post a thread about their new map.

Attitudes like this:
A. You posted your map in the mapping forum where it got critiqued by MAPPERS! WE KNOW HOW TO MAP, WE HAVE MADE MAPS, STOP BEING LAZY AND BLAMING LEACHERS FOR THE MISTAKES YOU MADE!
Might just discourage people posting their maps on this forum :wink:
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Das Bruce
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Post by Das Bruce »

Lobby client needs a delete map button.
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Caydr
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Post by Caydr »

Pretty low-priority thing, but I agree, it'd be nice if there was a button to delete maps. Problem comes when maps are released as packages, such as Sparewood which is part of the River Dale set. A person might unwittingly delete a whole set of maps when there was really just one they didn't like.

It's very elitist but I think there should be some way of classifying maps that are the most played and having them be in a smaller, more easily-browsed page. This would need to be something dynamically generated daily or whatever, based on usage in TASClient. As of now I don't think TASClient keeps any track of what maps are played, but I really think that should change.

There are so many maps which are, to be honest, just not at all fun or well-designed. Too many people make a map just because they thought it'd be an interesting project or whatever. They have no real goal in mind, just "I wanna make a map that's k00lzo0rzz!". People need to actually have a plan in mind, like:

"I want to make a map that's playable in a 3-way FFA because there's just not a whole helluvah lot of 3-way FFA maps and I enjoy that kind of game. To keep my map from being redundant, I will:

a) have [very little/lots] of metal/have [very little/lots] of wind/have [very little/lots] of geothermal vents
b) features water in ways that would potentially open up previously unthought-of methods of attack
c) features unique terrain deviations
d) makes elegant use of typemap to make "highways" from one area to the next
e) have [low/high] gravity
d) give some players an advantage in metal while others have an advantage in energy
f) make clever use of terrain features
g) make a normally uncommon strategy more useful
h) have areas which can only be traversed with aircraft
i) have water that slowly damages units but which could possibly be used for getting the jump on someone by using amphibious units
j) be specially designed with one mod in mind because most maps don't play very well/convincingly with aforementioned mod

...and so on. Making maps for the sake of maps, just like making units for the sake of units, is counterproductive.
Last edited by Caydr on 19 Feb 2006, 06:53, edited 1 time in total.
mongus
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Post by mongus »

Das Bruce wrote:Lobby client needs a delete map button.
and "burninate creator" checkbox.
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SwiftSpear
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Post by SwiftSpear »

mother wrote:Part of the issue could be that people tend to be really, well, not so nice to people who post a thread about their new map.

Attitudes like this:
A. You posted your map in the mapping forum where it got critiqued by MAPPERS! WE KNOW HOW TO MAP, WE HAVE MADE MAPS, STOP BEING LAZY AND BLAMING LEACHERS FOR THE MISTAKES YOU MADE!
Might just discourage people posting their maps on this forum :wink:
For the record I'll be editing the posts of anyone who decides to comment on the quality of a map in a negitive way without making an effort to be constructive about it. Possibly deleting posts too if people decide to make it to much work to just edit stuff out.

That being said, giving constructive criticism for a map will be tolerated as long as it's civil, even if the mapper doesn't really want to hear what is being said.
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smoth
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Post by smoth »

post 7000
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AF
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Post by AF »

In the event of a post edit the post should have a sentence at the bottom saying moderators edited it, and the author should be pm'ed detailing why it was edited and what was changed with a link to the edited post.

As for maps, I think a page that showed the top 20 maps played this week with how many games used them, that got wiped at the end of the week would be the best otpion.
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SwiftSpear
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Post by SwiftSpear »

I was editing into the color red and adding a -moderator at the end so it was obvious the post had been edited unless it was something really minor like fixing obnoxious spelling. But Noize is incharge of this forum and the mod forum now so he'll have his own system and his own way of doing it. He might just delete flamy posts all together. It's much easier on us if we only have to cover certain sections of forums because we don't have to work all over the place.
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AF
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Post by AF »

^^ so does that mean someone has corrected half of the spelling errors in my latest posts?!?!?!?!?!?!?
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NOiZE
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Post by NOiZE »

don't worry AF i won't fix your spelling errors :)
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AF
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Post by AF »

On the contrary, having a personal spellchecker roaming the forums is a nice idea.

What would be even better would be to have all those p*ss take sentences people write to make fun of others (90% of the time me) rewritten so they're spelt perfectly.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

well AF, if you can't be arsed to take the time to compose complete sentences with half decent grammar and spelling, not to mention fixing typo's... Then I don't see why anyone should feel obligated to take the time to figure out what you were trying to say?

Is this not fair?
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SwiftSpear
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Post by SwiftSpear »

Fixing your spelling is in my direct interest, because I know if I don't then someone's going to complain about it and 50% of the complaints are flames that I then have to deal with. If you make an effort to make it too much work to do then I'll just stop and let people flame you though.

AF, I said it before and I'll say it again, I wish you'd put a little more time into your posts. It's your shortcoming that is causing this problem, not other people's. Some posts are so poorly written that it litterally doubles or triples the time it takes to read and understand them. It's compleatly legitimate that it is frustrating to other forum members.

It only takes me 30 seconds or so to fix most of your posts and I need to figure out what you're trying to say so I don't accidentally change the meaning to do it. You really wouldn't be that far behind on your post quotas if you put in a little effort into making sure they are more solid.

You create more work for me because you're shortcomings bait other people into reactions against you. It would be much appreciated if you would at least develop a sense of humor about it.
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

Forboding Angel wrote:well AF, if you can't be arsed to take the time to compose complete sentences with half decent grammar and spelling, not to mention fixing typo's... Then I don't see why anyone should feel obligated to take the time to figure out what you were trying to say?

Is this not fair?
Its fair, if you dont feel like decoding alantai's posts, just dont! :wink:

another thread desviated to spelling, grammar and editing other ppls posts..(effective censorship) huh... we are on the rigth track!
Chocapic
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Joined: 16 Oct 2005, 03:35

Post by Chocapic »

SwiftSpear wrote:It only takes me 30 seconds or so to fix most of your posts...
its only 30 more seconds the comunity asks for him to have in each of his posts
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