Fixing comm ends

Fixing comm ends

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Fixing comm ends

Post by Decimator »

Currently, a player can give his ally all his stuff, then commbomb an enemy without losing anything. I think that when a commander dies, the stuff of whatever player it belonged to should also die, even if said stuff no longer belongs to that player.

Also, commanders that are given away should become decoy commanders to avoid people using that tactic.
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I don't think there would be any easy solution to that besides an option to disable unit giving.
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Molloy
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Joined: 05 Jan 2005, 22:05

Post by Molloy »

I think this is a wonderful idea. Maybe tricky to impliment but I'd definately keep a note of it, because its a very elegant solution to the commander bombing issue.
Archangel of Death
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Joined: 28 Jan 2005, 18:15

Re: Fixing comm ends

Post by Archangel of Death »

Decimator wrote:Currently, a player can give his ally all his stuff, then commbomb an enemy without losing anything. I think that when a commander dies, the stuff of whatever player it belonged to should also die, even if said stuff no longer belongs to that player.
That solution seems a bit to brutish to me to work very well. Say you give your buddy a squaddron of Vamps to bolster the pathetic anti-air he put in with his attack force, which you in your infinite wisdom had built up when you saw one of your opponents liked brawler swarms. Then a surprise move by an oppenent sends your commander to the graveyard, as your buddy watches his air cover (which he should be able to rely on as it was in his control) spontaneously combust over his just-about-to-engage-the-enemy-base attack force, leaving it easy prey for the brawlers that had originally been sent as a desperate attempt to just slow it down imminent defeat.

I don't think the OTA approach, where commanders, and only commanders, just plain aren't shareable. But, how about a tag, which we could put in any unit we may want not to be shared? Values of 0: Not shareable, 1: Allied shareable, 2: All shareable. Which also has the added advantage of allowing a mod maker to stop the "share 20 moho makers with enemy just before attack" "tactic :roll: ".
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Decimator
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Re: Fixing comm ends

Post by Decimator »

Archangel of Death wrote:
Decimator wrote:Currently, a player can give his ally all his stuff, then commbomb an enemy without losing anything. I think that when a commander dies, the stuff of whatever player it belonged to should also die, even if said stuff no longer belongs to that player.
That solution seems a bit to brutish to me to work very well. Say you give your buddy a squaddron of Vamps to bolster the pathetic anti-air he put in with his attack force, which you in your infinite wisdom had built up when you saw one of your opponents liked brawler swarms. Then a surprise move by an oppenent sends your commander to the graveyard, as your buddy watches his air cover (which he should be able to rely on as it was in his control) spontaneously combust over his just-about-to-engage-the-enemy-base attack force, leaving it easy prey for the brawlers that had originally been sent as a desperate attempt to just slow it down imminent defeat.
Then congratulations on the opponent, they severely weakened the other team by killing a player.

Edit: and moho metal makers turn off when you give them away.
Archangel of Death
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Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

and moho metal makers turn off when you give them away.
Ah, ok.

Oh... heh... yah, I just realized the meaning of the first post. I'll withdraw from posting per further consideration.
Durandal
Posts: 126
Joined: 05 May 2005, 16:27

Post by Durandal »

I don't think there's an easy in-game solution to this problem/tactic. The simplest (and oft overlooked) is to remember the name(s) of whoever it was that did it, and subsequently ban them from your games.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i think it's okay the way it is... if you comm bomb anyone you are also giving the other side 30k of metal!
Durandal
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Joined: 05 May 2005, 16:27

Post by Durandal »

30K metal that they'll have a damn hard time using properly. It takes a good two-four minutes, if not more, to build that much metal-storage, and a lot more time to reclaim the Commander corpse. And not to mention that the commbomb itself likely has severely crippled your ability to build and reclaim.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Can we make a that a commander leave 3 or 4 piece of metal instead of one? Like that we could have 6*5000 metal, wich is much more managable.
(Cause building 10 metal storage to not wast metal is not fun)
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