Currently, a player can give his ally all his stuff, then commbomb an enemy without losing anything. I think that when a commander dies, the stuff of whatever player it belonged to should also die, even if said stuff no longer belongs to that player.
Also, commanders that are given away should become decoy commanders to avoid people using that tactic.
Fixing comm ends
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Re: Fixing comm ends
That solution seems a bit to brutish to me to work very well. Say you give your buddy a squaddron of Vamps to bolster the pathetic anti-air he put in with his attack force, which you in your infinite wisdom had built up when you saw one of your opponents liked brawler swarms. Then a surprise move by an oppenent sends your commander to the graveyard, as your buddy watches his air cover (which he should be able to rely on as it was in his control) spontaneously combust over his just-about-to-engage-the-enemy-base attack force, leaving it easy prey for the brawlers that had originally been sent as a desperate attempt to just slow it down imminent defeat.Decimator wrote:Currently, a player can give his ally all his stuff, then commbomb an enemy without losing anything. I think that when a commander dies, the stuff of whatever player it belonged to should also die, even if said stuff no longer belongs to that player.
I don't think the OTA approach, where commanders, and only commanders, just plain aren't shareable. But, how about a tag, which we could put in any unit we may want not to be shared? Values of 0: Not shareable, 1: Allied shareable, 2: All shareable. Which also has the added advantage of allowing a mod maker to stop the "share 20 moho makers with enemy just before attack" "tactic

Re: Fixing comm ends
Then congratulations on the opponent, they severely weakened the other team by killing a player.Archangel of Death wrote:That solution seems a bit to brutish to me to work very well. Say you give your buddy a squaddron of Vamps to bolster the pathetic anti-air he put in with his attack force, which you in your infinite wisdom had built up when you saw one of your opponents liked brawler swarms. Then a surprise move by an oppenent sends your commander to the graveyard, as your buddy watches his air cover (which he should be able to rely on as it was in his control) spontaneously combust over his just-about-to-engage-the-enemy-base attack force, leaving it easy prey for the brawlers that had originally been sent as a desperate attempt to just slow it down imminent defeat.Decimator wrote:Currently, a player can give his ally all his stuff, then commbomb an enemy without losing anything. I think that when a commander dies, the stuff of whatever player it belonged to should also die, even if said stuff no longer belongs to that player.
Edit: and moho metal makers turn off when you give them away.
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
30K metal that they'll have a damn hard time using properly. It takes a good two-four minutes, if not more, to build that much metal-storage, and a lot more time to reclaim the Commander corpse. And not to mention that the commbomb itself likely has severely crippled your ability to build and reclaim.