Once again, no mods on.

Once again, no mods on.

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mother
Posts: 379
Joined: 04 May 2005, 05:43

Once again, no mods on.

Post by mother »

Code: Select all

[8:42:50 PM] <Jerster37> your gay
[8:42:55 PM] <Gibon> one more 3vs3 aa
[8:42:58 PM] * REVENGE has left #main
[8:42:58 PM] * Jerster37 laughs
[8:43:24 PM] * Evan has left #main
[8:43:25 PM] * Darkness has joined #main
[8:43:28 PM] <Jerster37> poop
etc.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

And so on, and so on, and so on.

The idiot is STILL on and it's almost 10:00.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Fuck that Gibon, what a jerk, playing AA 3v3
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I would volunteer to be a mod, SYs willing, but I don't go on TASClient at all except on the weekends, so I'm not on a whole lot that I'm not in a game.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I still think:

Ignore feature > moderator
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Really the best solution is on call modding. The fact of the matter is, even when mods are on they are usually in game or not browsing the main channel excessively. I'd be willing to idle client 24/7 if it wasn't for the wierd random disconnects that it seems to have. If mods could set up highlights and idling was reliable then at any point in the day a mod could be called apon from whatever else they were doing to deal with problems. weather they are midway through a game or playing a totally different game, or even just off in the other room doing something.

I'd be willing to mod being on call on IRC... I idle #SY on quakenet and #TAspring on gamesurge so virtually any gamer that uses IRC would have no problem finding me in the TAS related channels, and you can highlight me at any time by saying my name in the channel. It makes a fairly loud ping so if I'm at the comp doing anything at all I'd definately hear it. Hell, with IRC I would even have the option of setting up a special TAS mod call highlight.

I also know for a fact there are a few other TAS comunity members that idle IRC fairly often. Gnome, Archangel and Kuro all hang out in #TASpring gamesurge, Noize is sometimes in #SY, as well as betalord, zaphod and some other admins. I'm sure other TAS comunity members would also be willing to set up IRC and highlights to be on call if given the chance.

The problem is just getting worse and worse as spring gets more and more popular... It isn't that strange for TAS client to hold greater then 100 user average population any more these days. At some point we are going to need a system where mods are on all the time, and if not acctually on all the time, at least reachable when they aren't on at the moment. The only mod I ever acctually see on these days is noize, and he is superman, but even he can't do all the mod work himself, let alone staying awake to be around during western prime time which is like midnight for him.
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

Maybe some voting system would help out? So too many users voting for ban -> IP Ban some dickhead?
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

problem with voting

1.You have to require a large amount of votes
2.Most people are playing a game and not paying attention to chat
3.Alot of people don't care and would just vote no to get the window to go away
4.People would lose to someone, get pissed and start spam voting him to be kicked
5.If the vote did go through and he got IP banned just becuase the person beat the other guy then the SYs would have to straighten it out which would cause more headaches then the current system.


I say we get a few mods in more time zones and setup a "call admin" feature in the client.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

good points leader0rz

Perhaps call mod should also send text to him though? Should the mod not be in main for the conflict. thus providing evidence.
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

maybe have a text box so you can paste the log into it then send the call and it will pm it to avaible admins.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Abusing the mod call would be a kickable/banable offence of course, depending how bad it is... !admin results in a 24 hour ban :P
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

well you could set a "cooldown" on it so you can't use it more then once every hour or so..so if its a really bad offender multiple people would use it.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Leaderz0rz wrote:well you could set a "cooldown" on it so you can't use it more then once every hour or so..so if its a really bad offender multiple people would use it.
Or make an optional !Squidsignal
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Just make a "report retard" feature, admins can browse it offline, timestamp?, filter reports by user... :?
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

I would say that it's not more mods that ar e the problem; its that we cant get access to our current mods when they need them (because mods like TASpring playing ust as much as nayone else) :P, not to mention that iven if a mod is on and needed, peopel dont know the full list of mods.

What is really needed with next client version is

/requestmod <reason>


that woudl page all logged in mods and ask them to come and do whateve.r
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Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

smoth wrote:Ignore feature > moderator
smoth wrote:Ignore feature > moderator
smoth wrote:Ignore feature > moderator
How many more times can I agree before getting hit for spamming?
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I don't really like ignore features. The only time I ever see them used elsewhere is when someone wants to just totally ignore the world around them and play thier own game without team recognition at all (global ignore), or to make a point, someone goes "you're on ignore now bastard!" I'd much rather just deal with people that need to be dealt with, expecially since an ignore feature only helps the people who know how to use it.

Still, I suppose at some point it will be nessicary to prevent PM harrassment. Based on how some of the moderator commands work right now I wonder if an ignore feature can acctually even be made to work...
Zerzera
Posts: 7
Joined: 14 Jan 2006, 17:35

Post by Zerzera »

This is a real tough call. I think you should go with as little moderating as possible.
Those people probably only come to annoy, so the more you fight them, the more they will annoy.
You will need more moderators and they will get accused of abuse whenever they act.
I think it's best to let it be the users responsibility to ignore and boycott the annoying players.
I guess it would help if there would be a command to see people's aliases or at least an option with what you can -sort of- anti-buddy someone. They will show up red if you put them on the list -even if they alias-.
So acting like a moron in the lobby -or in the game- would get you in a outcast position.
No mod would have to judge, and no player could be influenced other than by their own experience with the player.
They can choose not to play battles with the annoying person, or kick them from the games they host.
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det
Moderator
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Joined: 26 Nov 2005, 11:22

Post by det »

I really don't think those comments disrupted your life that much. You act as if he punched your mother in the face. I am going to agree that an ignore feature would be a much more useful idea in this case.
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Client moderators are basicly just there to prevent flaming in #main and harrassment of client users. Generally speaking we are willing to warn you like 3 million times and be really nice about things even when we're dealing with someone clearly out of line, but if you show that you aren't willing to try to act appropriately you will be banned... until you ask to be unbanned and indicate that you've learned your lesson. I suppose in extreme cases someone could be perminently banned even if they protest against the ban, but it would take a fair bit for moderation staff to acctually come to the point where we universally agree to leave someone banned perminently, because a ban from client is effectively a ban from spring, and we really don't want to not allow people play the game if an alternitive solution is possible.
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