TA Style Controls?
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TA Style Controls?
Spring is starting to grow on me. The controls are bloody funky though. Is there any chance we could have TA style controls as an option. You know, left click executes move and build commands, right click deselects units. After playing TA for 8 years I'm finding it very hard to adjust to this new system.
It was the same in Command and Conquor and Warcraft as I recall. The current system doesn't make sense to me. Having build on one button, select on another is pretty counter intuitive.
It was the same in Command and Conquor and Warcraft as I recall. The current system doesn't make sense to me. Having build on one button, select on another is pretty counter intuitive.
Re: TA Style Controls?
its that way and get used to it, if u keep playing you'll stop noticing that in a week or lessMolloy wrote:Spring is starting to grow on me. The controls are bloody funky though. Is there any chance we could have TA style controls as an option. You know, left click executes move and build commands, right click deselects units. After playing TA for 8 years I'm finding it very hard to adjust to this new system.
It was the same in Command and Conquor and Warcraft as I recall. The current system doesn't make sense to me. Having build on one button, select on another is pretty counter intuitive.

I also prefer the OTA-style order-clickable minimap. Enabling that would make giving large patrol orders much easier.
Additionally, I hope the devs eventually implement OTA's comma and period keys, which page back and forth through the order/build menus. This is nice because you can flip through the menus while still scanning the camera around with the mouse cursor. (It doesn't help that Spring's clickable forward/back buttons are very small... kind of "hunt the pixel.")
Additionally, I hope the devs eventually implement OTA's comma and period keys, which page back and forth through the order/build menus. This is nice because you can flip through the menus while still scanning the camera around with the mouse cursor. (It doesn't help that Spring's clickable forward/back buttons are very small... kind of "hunt the pixel.")
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
The cool thing about finally getting to give orders on the minimap is that in Spring, the minimap can be made bigger and smaller, so you could effectively cover the whole screen with the minimap, and order your units around Supreme Commander style.
But I agree with FizWiz; every time a problem comes up, the answer is "oh, the new GUI will fix this!"; but people have been talking about this new GUI for almost a year now. You can't keep citing the GUI unless the GUI is less then a week away from release; until then, the problem is an immediate one, and the GUI is not looking like a feasible solution, because it is too far off.
Gnome, didn't you make a basic TA-style GUI that made the GUI opaque and everything in it completely readable?
But I agree with FizWiz; every time a problem comes up, the answer is "oh, the new GUI will fix this!"; but people have been talking about this new GUI for almost a year now. You can't keep citing the GUI unless the GUI is less then a week away from release; until then, the problem is an immediate one, and the GUI is not looking like a feasible solution, because it is too far off.
Gnome, didn't you make a basic TA-style GUI that made the GUI opaque and everything in it completely readable?
- clericvash
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- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
Hear Hear Tim...
Anyway, the New Gui is talked about because everyone wants it. And everyone say "oh it will fix it" because it will fix it. And to change it at teh moment isn't as easy as it sounds, especialy as there trying to ADD the new gui coad to teh current code. Theyd have to add in a third GUI as an inturum, and its just dev time wasted on teh actully GUI.
Remember theres only so many programers, and there are lots of things to fix up besides the GUI (even though GUI gets the most press)
aGorm
Anyway, the New Gui is talked about because everyone wants it. And everyone say "oh it will fix it" because it will fix it. And to change it at teh moment isn't as easy as it sounds, especialy as there trying to ADD the new gui coad to teh current code. Theyd have to add in a third GUI as an inturum, and its just dev time wasted on teh actully GUI.
Remember theres only so many programers, and there are lots of things to fix up besides the GUI (even though GUI gets the most press)
aGorm
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: TA Style Controls?
So i guess old TA's button style is intuitive and this one not? Haha. There is one things that doesn't makes sense about the system but you didn't guessed which one is it, cause it certainly isn't nothing of what you complained about.Molloy wrote:... The current system doesn't make sense to me. Having build on one button, select on another is pretty counter intuitive.
If you want to feel one of the benefits of this new system, try selecting a builder and just use the action-delivery-button (right-click) on a factory. An automatic guard action is given without any further need of work. No such thing in old TA.
By the way, this is not the exact same thing as TA. Nor it intends to, i think. Just the same style.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
From my understanding one of the biggest holdups is the art, not the programming... The GUI must be designed somewhat like a website, which means someone has to learn the GUI construction interface and make one that looks good enough to serve as the spring default GUI...Tim Blokdijk wrote:Well, find a programmer to implement "the new gui"
Once we have a good GUI system people can make a gui TA style, Molloy style, StarCraft style, etc.
Then players can select there style from the config menu and we can move on to the next MTR thing.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: TA Style Controls?
uhhh. Yes there was.PauloMorfeo wrote:So i guess old TA's button style is intuitive and this one not? Haha. There is one things that doesn't makes sense about the system but you didn't guessed which one is it, cause it certainly isn't nothing of what you complained about.Molloy wrote:... The current system doesn't make sense to me. Having build on one button, select on another is pretty counter intuitive.
If you want to feel one of the benefits of this new system, try selecting a builder and just use the action-delivery-button (right-click) on a factory. An automatic guard action is given without any further need of work. No such thing in old TA.
By the way, this is not the exact same thing as TA. Nor it intends to, i think. Just the same style.