Hello folks, I just tumbled across this on the wiki. Anyone care to explain why there is a commonly used texturespace for all units in-game? Also anyone knows implementation details(pros&cons) and where exactly to find this in the code? I'd like to get an idea :)http://taspring.clan-sy.com/wiki/Create_units wrote:> Spring only supports a texture space of 2048x2048 pixels, all textures combined. It's best to use base two numbers for texture sizes, and to shoot as small as possible.
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> No weapon ID conflict, no unit limit, not unit size limit! (But size of all combined texture limit)
Thx for your time!