Palm tree, Critique please

Palm tree, Critique please

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smoth
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Palm tree, Critique please

Post by smoth »

Image

ignore the smaller ones. Long story.. Please tell me what ya'll think so I can get these trees done.
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Tim Blokdijk
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Post by Tim Blokdijk »

The leaves are fine, the tree stem? (hope stem is the right English word.. :-|) looks a bit stretched.
IMO you applied the texture better on the little left tree stem.

All you need to do is make more of the same :-)
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Maelstrom
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Post by Maelstrom »

^ What he said ^

And I think the trunk (not stem) should be a little darker. Otherwise it looks great.
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FizWizz
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Post by FizWizz »

well, I already gave you my (mother's) input on it, but it is looking good. Painted Desert is a funny place to test it out.
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Argh
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Post by Argh »

Hmm...

1. The tree's trunk seems a bit grainy, due to the technique used. I kind've think that it might be better to build the model with one closed-top cylinder for trunk sections, and then gradually taper/curve them, so that you can still use good detail levels. That said... um... very, very few people will be looking at these from the side, so I doubt very much that it matters, and I'm just being anal ;)

2. I really like how the palm leaves turned out- very natural-feeling, and good colors :-)
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Maelstrom
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Post by Maelstrom »

Not everyone plays in OTA veiw Argh, so people will see them from the sides. Please make them look good from all angles.
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smoth
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Post by smoth »

I am trying maelstrom.
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smoth
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Post by smoth »

Image
update...
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FoeOfTheBee
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Post by FoeOfTheBee »

You might get good results mapping on a low-res jpg of an actual palm trunk.
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Argh
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Post by Argh »

Hmm. That lighting looks very strange. Is it the map, or the object- are these trees inverted S3Os?
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smoth
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Post by smoth »

Image
Updated!
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Zoombie
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Post by Zoombie »

Odd...the commander looks worse then the Tree's!!!!

Nice trees, Smoth! (they look a little off with the backround, but thats mostly the terrain)
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Argh
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Post by Argh »

Hmm. The bark texture still doesn't feel quite right- too dark at the base, not quite enough yellow (it's a almost-subliminal thing tho)

Image
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Das Bruce
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Post by Das Bruce »

The terrain he's using doesn't help, try putting it on a sandy one so we can get a better idea of what it will look like.
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Zoombie
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Post by Zoombie »

Thats what i was thinking!
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NOiZE
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Post by NOiZE »

i like them smoth
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Masse
Damned Developer
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Post by Masse »

i like em too... just put em on some sandy terrain so we get the whole picture :wink:
Chocapic
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Post by Chocapic »

i think the trees are nice, shouldnt they be taller ?
palm trees are very high
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SwiftSpear
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Post by SwiftSpear »

Argh wrote:Hmm. The bark texture still doesn't feel quite right- too dark at the base, not quite enough yellow (it's a almost-subliminal thing tho)

Image
The idea with the texture is that at the top the leaves create shade that darkens the bark, and at the bottom the rest of the tree and ground level objects create shade... However, I do think you're right, it's a bit too dark as is.
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AF
AI Developer
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Post by AF »

bigger leaves, see how they comapre with the actual pics in terms fo ratio, your leaves dotn take up as much as the ones in the photo.
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