Pulease can somebody make an AI that can cope with the Gundam mod? I guess any AI that is truly mod independent should be able to do that, but all the AIs I've tried with gundam either crash on startup, (OTAI, AAI) or just sit there and do nothing (NTAI, JCAI).
I got AAI (kinda sorta) running with Gundam. Paste the following text into a new notepad file and call it "gundam annihilation 0.98b.cfg" (at least that's the version I have):
SIDES 2
START_UNITS FEDCOM ZECOM
SIDE_NAMES ARM CORE
SCOUTS 2 hovertruck luggun
MAX_UNITS 10000
MAX_SCOUTS 2
MAX_BUILDERS 15
MAX_GROUP_SIZE 16
MIN_EFFICIENCY 0.05
MAX_XROW 8
MAX_YROW 8
X_SPACE 10
Y_SPACE 10
SECTOR_SIZE 100.0
MAX_SECTOR_IMPORTANCE 6
MAX_BASE_SIZE 3
SCOUT_SPEED 95.0
MOBILE_ARTY_RANGE 1000.0
STATIONARY_ARTY_RANGE 600.0
MIN_ENERGY 18
AIR_DEFENCE 8
MAX_BUILDERS_PER_TYPE 3
MAX_METAL_COST 10000
MIN_AIR_ATTACK_COST 100
MAX_AIR_TARGETS 20
This is not optimized AT ALL but it works (a little). AAI puts up a sorta-OK effort with one faction and not much at all with the other; I forget which is which. It's something to shoot at until something better comes along.