If you want features speak now..
Moderator: Moderators
If you want features speak now..
Ok mappers. I am about start my massive efforts on the features for spring. I am sure I am not covering everything but here is my begining..
Lamp posts(0,90,180,270)
Houses, 1 and 2 story.
apartment/Buisness buildings 3-7 stories(0,90,180,270)
warehouses
Cars, trucks and fuel tankers
Techy buildings(ala ota)
--------------Community feature requests--------------------------
Hey is it possible to make some features for FF? Like little asteroids or a model of a wrecked satellite?
-xchrist specifications forthcoming
Highrises, industrial and chemical plants, maybe a couple unique buildings (a la Landmarks in Simcity 4), and if it feels appropriate, variations w/ radio towers, microwave relays, and/or satellite dishes and such.
-fizzy
rocks
-noize
rocks to go with the evergreen climate (and you guys still need to give me the source textures)
-Decimator
Oil refinery stuff- big tanks, smokestacks, etc.(UUUUUUH HUH HUH.. STACKED)
Factories with extra details, like a parking lot and a couple of cars parked in them.
Low-poly rips from, say HL mods(that is theft and NO)
Radio and electrical towers, so that our Krogoths can "gogo Godzilla".
(HI, Hi, wakaremase)
Giant and mysterious wreckage, suggesting either the remains of huge spacecraft, or giant war machines that make Kbots look like dachunds. (DACHUNDS?)
Realistically-sized air/spaceports towers, hangers etc
Skyscrapers that use a lot of clever stacking/tiling to make really detailed mirrored windows. (I am right there with you buddy :)
Random piles of smallish wreckage that is better looking than the current 3DO stuff and takes advantage of Spring's capabilities
giant mushrooms!
-ZWZSG & mother
------------------------------------------------------------------------------------
Outside of trees what else will you people need.
-Smoth
Lamp posts(0,90,180,270)
Houses, 1 and 2 story.
apartment/Buisness buildings 3-7 stories(0,90,180,270)
warehouses
Cars, trucks and fuel tankers
Techy buildings(ala ota)
--------------Community feature requests--------------------------
Hey is it possible to make some features for FF? Like little asteroids or a model of a wrecked satellite?
-xchrist specifications forthcoming
Highrises, industrial and chemical plants, maybe a couple unique buildings (a la Landmarks in Simcity 4), and if it feels appropriate, variations w/ radio towers, microwave relays, and/or satellite dishes and such.
-fizzy
rocks
-noize
rocks to go with the evergreen climate (and you guys still need to give me the source textures)
-Decimator
Oil refinery stuff- big tanks, smokestacks, etc.(UUUUUUH HUH HUH.. STACKED)
Factories with extra details, like a parking lot and a couple of cars parked in them.
Low-poly rips from, say HL mods(that is theft and NO)
Radio and electrical towers, so that our Krogoths can "gogo Godzilla".
(HI, Hi, wakaremase)
Giant and mysterious wreckage, suggesting either the remains of huge spacecraft, or giant war machines that make Kbots look like dachunds. (DACHUNDS?)
Realistically-sized air/spaceports towers, hangers etc
Skyscrapers that use a lot of clever stacking/tiling to make really detailed mirrored windows. (I am right there with you buddy :)
Random piles of smallish wreckage that is better looking than the current 3DO stuff and takes advantage of Spring's capabilities
giant mushrooms!
-ZWZSG & mother
------------------------------------------------------------------------------------
Outside of trees what else will you people need.
-Smoth
Last edited by smoth on 05 Feb 2006, 08:46, edited 1 time in total.
The problem would be in the scale. If you played some of the urban maps in OTA, the commander is a few stories tall. Jeffies is slightly larger than a big rig. Peewees are like 2+ story mechs.
Scaling everything would be hard to do. But yes, I would very much like to see some urban maps.
Genblood is off to a good start, but we have to wait and see.
Scaling everything would be hard to do. But yes, I would very much like to see some urban maps.
Genblood is off to a good start, but we have to wait and see.
If Smoth makes an OTA scale set of structures, it would be very easy to make a x2 or x3 scale of structures from them. But then again, is this going to be a standardized feature pack to be bundled with Spring? or just a source pack which mappers pick and choose from and package with their maps as they see fit. I'm fine with either solution, but if we went with bundling the features with Spring, then a x2 pack would not get the same convenience (being packaged w/ Spring), as they default pack.
I would be ambivalent about which scale gets used... but as a representative for BattleTech (whic is a ways off, I know, but still....), I'm preferential to a larger feature set.
I would be ambivalent about which scale gets used... but as a representative for BattleTech (whic is a ways off, I know, but still....), I'm preferential to a larger feature set.
Mother, OTA has a set and standard scale. I am noy counting the sundry add-on custom features. My entire mod has been built around the OTA scale. XTA and AA are in the OTA scale. Mods like SWTA and WD are about 2X.
Fiz, if the textures and models become a part of the standard spring then all you would need to do is rename the model and double it's scale. The bulk of the new models and their filesize would be the textures. NOT the models so you should be good.
As far as the OTA standard scale. it is important that we stay to that scale otherwise we will have MANY maps NOT in the correct scale. This is a VERY important factor.
Fiz, if the textures and models become a part of the standard spring then all you would need to do is rename the model and double it's scale. The bulk of the new models and their filesize would be the textures. NOT the models so you should be good.
As far as the OTA standard scale. it is important that we stay to that scale otherwise we will have MANY maps NOT in the correct scale. This is a VERY important factor.
Smoth I think you're mistaken- what makes you think anything is TotalA scale in Spring right now?
[FWIW Almost everything is in fact 2:1 scale; SWTA and WD units range from much *smaller* to the same size as XTA/UH/AA/etc, not larger.]
Im thrilled with anything you contribute. Thrilled and gratefull- don't get me wrong!
I would personally prefer you made stuff larger [and people could shrink them if needed]. Going the other way (blowing smaller models up) leaves one at risk of less than spectacular results.
As to map scale- they already have vastly differing scales and there is nothing inherently wrong with that. You, naturally, can release your mod however you want! [your features too!] Are these features only intended for use in maps for your upcoming mod? If so I apologize and retroactively shut up.
Now get to work! We want urban map features already!!!
[FWIW Almost everything is in fact 2:1 scale; SWTA and WD units range from much *smaller* to the same size as XTA/UH/AA/etc, not larger.]
Im thrilled with anything you contribute. Thrilled and gratefull- don't get me wrong!
I would personally prefer you made stuff larger [and people could shrink them if needed]. Going the other way (blowing smaller models up) leaves one at risk of less than spectacular results.
As to map scale- they already have vastly differing scales and there is nothing inherently wrong with that. You, naturally, can release your mod however you want! [your features too!] Are these features only intended for use in maps for your upcoming mod? If so I apologize and retroactively shut up.
Now get to work! We want urban map features already!!!

Hmm... that is odd it seemed like the ota units were in the same scale when I spawned them near my mechs.
either way the features may or may not be used for my mod. but I have checked the scale already. I may be mistake but it seems like the model scale is all the same.. now the texture maps for the terrain may be out of scale.... esp if they use the opperation polaris tile set.
either way the features may or may not be used for my mod. but I have checked the scale already. I may be mistake but it seems like the model scale is all the same.. now the texture maps for the terrain may be out of scale.... esp if they use the opperation polaris tile set.
Oil refinery stuff- big tanks, smokestacks, etc.
Factories with extra details, like a parking lot and a couple of cars parked in them. Low-poly rips from, say HL mods (see Polycount, etc.) are good places to grab extra greebles.
Radio and electrical towers, so that our Krogoths can "gogo Godzilla".
Giant and mysterious wreckage, suggesting either the remains of huge spacecraft, or giant war machines that make Kbots look like dachunds.
Realistically-sized air/spaceports.
Skyscrapers that use a lot of clever stacking/tiling to make really detailed mirrored windows.
Random piles of smallish wreckage that is better looking than the current 3DO stuff and takes advantage of Spring's capabilities.
It's a shame that Spring supports transparency, but we don't seem to have a way to use it with S3O ... yet. I am sure it's on the List somewhere after fixing bugs, figuring out how to get Zaphod to feel motivated, etc.
Factories with extra details, like a parking lot and a couple of cars parked in them. Low-poly rips from, say HL mods (see Polycount, etc.) are good places to grab extra greebles.
Radio and electrical towers, so that our Krogoths can "gogo Godzilla".
Giant and mysterious wreckage, suggesting either the remains of huge spacecraft, or giant war machines that make Kbots look like dachunds.
Realistically-sized air/spaceports.
Skyscrapers that use a lot of clever stacking/tiling to make really detailed mirrored windows.
Random piles of smallish wreckage that is better looking than the current 3DO stuff and takes advantage of Spring's capabilities.
It's a shame that Spring supports transparency, but we don't seem to have a way to use it with S3O ... yet. I am sure it's on the List somewhere after fixing bugs, figuring out how to get Zaphod to feel motivated, etc.

sorry but i dont know much abouth modelling and stuff.smoth wrote:NOiZE wrote:great variation of trees and rocks and other floraOutside of trees what else will you people need.
I cannot do trees.. we do not have alpha maps for transparency in the s30 format.
i just made a map that could need some tropical trees. i would like to have some information abouth those trees? are they hardcoded?