Features dynamic mex/geo placing, in FFA mode, in similar style to Oktogon.
One of the possible 10 player configs:
The shallow acid water areas should act as a barrier to T1 attacks, which will lose a large % of their health if they try and walk through. However, they are not a barrier to heavier units, which have higher hp and can get through relatively unscathed. Hopefully this makes for some interesting play.
There are two map options:
- 1. Acid water. Default on.
2. Geothermal vent mode: (1) None (2) Random (3) Always. Default is random mode, meaning that in 20% of games, each occupied start positiong is also given a geovent (appearing in the position shown in the 16 player picture above).
DL link: https://springfiles.com/spring/spring-maps/clover