Thanks for that answer, interesting read! I talked to Triton and other devs about vehicles but we never managed to have a constructive discussion about the topic. Every criticism was just dismissed. Let me state that I generally like the buffed vehicles in new BA and think it is an important change. But several things are fishy about vehicle movement now which makes them less fun for me.
But its good that you add some facts to the topic so it's easier to discuss. While I think everyone with some experience in BA should have been able to see the difference himself when playing the game.
[Fx]Doo wrote:"TurnInPlace" feature for vehicles.
TurnInPlace allows vehicles to perform turns without having a linear speed at all.
It also forces a complete stop upon a certain set "TurnInPlaceAngleLimit" turn.
Yes, exactly that is one of two things I have noticed which I find very frustrating. Good to know that I am not hallucinating. When vehicles are commanded to turn now they immediately full stop where they are and slowly rotate in place which takes like 1 - 2 seconds. Feels a bit like being emped
[Fx]Doo wrote:
The counterpart (which was the main objective here) is that units will not brake AT ALL upon smaller turns.
I guess this is my second point: vehicles are driving in large circles or use large turn radii when changing directions. This is often unexpected (probably not used to it) but makes the handling of vehicles unprecise and more difficult to micro.