Suggestion: units move when wrecks block fire

Suggestion: units move when wrecks block fire

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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Suggestion: units move when wrecks block fire

Post by Gabba »

Often, when you order some unit to fire at, say, a turret, its line of fire will be blocked by a wreck (or I even the terrain itself, I believe). And so if you do nothing it will stand there firing uselessly until the game ends or (more likely) it dies.

I suppose that when a projectile hits an enemy, the game engine still know which unit fired it. So, when it has fired one or two times at its target, every unit should check if it's actually damaging anything! If not, it should try a different spot to attack from.

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Side-note: speaking of wrecks, I always thought it would be nice if units that have weapons capable of destroying wrecks automatically attacked to get rid of them if they blocked their path. Anybody likes the idea?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

sometimes wreakage makes a great tank trap.. I do not want anything clearing up my tank trap.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Some units can drive over small wrecks. Unfortunately usually they stand there shooting at wrecks they could be tromping as well.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

sometimes units fire to a very near wreck damaging themselves to death...
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