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that means that with the right methods of designing we can have maps bigger than 40x40 right ?Decimator wrote:We discovered that the size limit is not 28x28, but rather 600 or so meg. However, because mapconv can also compile jpegs, we have a way around this. When we use a jpeg instead of a bitmap, the texturemap will be under 600 meg even for a 40x40, so mapconv will compile it.
Probably. But the game needs some changes before we can have maps this large. Aircraft rule all on this map, so we would need some sort of range or ammo tag on aircraft, preferably range so you have to build bases closer to the enemy.that means that with the right methods of designing we can have maps bigger than 40x40 right ?