So the units aren't actually fbi, they are lua, but the fbi2lua scripts outputs wonderful unified tables directly from the engine, so I really like them.
The thing that is really throwing me at the moment is...
Some values get reversed. For example, units with canfly true get switched to canfly false, and hoverattack true gets hoverattack false.
It's really weird and I don't know how to interpret it.
fbi2lua Unitdefs get changed values
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: fbi2lua Unitdefs get changed values
That appears to be a bug that should be fixed rather than a feature.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: fbi2lua Unitdefs get changed values
Did a ton more testing and got the engine to behave in the expected manner, so it must be a lua bug, which is a bit of a relief.