Use rapid tag for dependency

Use rapid tag for dependency

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Use rapid tag for dependency

Post by Forboding Angel »

Apparently this is a thing now, but it isn't documented. So how do I use something like "spring-features:test" as a game dependency?

Why isn't this in the changelog?
gajop
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Re: Use rapid tag for dependency

Post by gajop »

'rapid://spring-features:test'
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FLOZi
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Re: Use rapid tag for dependency

Post by FLOZi »

Still didn't work last time I tried it.
gajop
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Re: Use rapid tag for dependency

Post by gajop »

FLOZi wrote:Still didn't work last time I tried it.
Be more specific please. If I remember correctly, it didn't work in the sense that it wasn't downloading dependencies automatically with SpringLobby.
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Forboding Angel
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Re: Use rapid tag for dependency

Post by Forboding Angel »

Didn't autodownload deps in weblobby either.

I'll test when I get home to see if it actually works if you already have the dep.
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FLOZi
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Re: Use rapid tag for dependency

Post by FLOZi »

gajop wrote:
FLOZi wrote:Still didn't work last time I tried it.
Be more specific please. If I remember correctly, it didn't work in the sense that it wasn't downloading dependencies automatically with SpringLobby.
Sorry, I didn't even consider whether or not it would work otherwise as for me that was the whole point... :wink:
gajop
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Re: Use rapid tag for dependency

Post by gajop »

There are still uses for when you are guaranteed to have the dependency, such as in the case of Scened mutators or scenarios.
The point then is that you don't need to change the mutator when the project it depends on updates.
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