The map's resource distribution is opposite to land distribution. In other words, start locations with little flat land available have lots of energy and maybe even are close to a geothermal vent. Ocean starts get the most metal overall.
This map was only possible thanks to my combination of the latest techniques in satellite topography and bathymetry measurement, courtesy of Nasa.
Altored Earth should be ideal for massive naval and land battles. Despite how it might look on the minimap, there's enough room for even the largest AA battleships to maneuver around the edges of the map. I recommend 3v3 as a minimum player count, with 5v5 being ideal. This is no map for those with slow connections of the faint of heart.

The map is a positively massive 38x18. There is a compromise though... unfortunately it seems that Spring currently can't handle maps of this size with shadows turned on. So while playing this map you'd be best to turn shadows off. And also the map is 30 mb. Moving right along.....
I will probably post some more screenshots later, but for now here's the minimap and a sample of how accurate this map is to real-world shorelines:


(this picture is a little washed out, sorry about that. ingame it's a fair bit clearer)
Download:
http://prdownloads.sourceforge.net/ta-a ... 7?download