KAI v0.00 pre-alpha released (dl here)

KAI v0.00 pre-alpha released (dl here)

Here is where ideas can be collected for the skirmish AI in development

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Did it crash?

yes
4
21%
no
15
79%
 
Total votes: 19

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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

KAI v0.00 pre-alpha released (dl here)

Post by krogothe »

People are asking so much for a release so I thought, hell might as well do it(Probs wont work, but hey you asked for it!)...

http://www.fileuniverse.com/?p=showitem&ID=2146

INSTRUCTIONS:

-Extract the rar into your TASpring\aidll\globalai directory
-play

KNOW LIMITATIONS:
-it sucks
-only works with xta core and will only ever make vehicles


Let me know ONLY if it crashes or does nothing at all. I couldnt give 2 shits if you have a cool feature suggestion or some funny building/attacking bug, this is not the time for it. This release was just meant to test stability on other people's rigs and make KAI more popular so more people join my public tests.

BTW: the build i uploaded insta-crashes if you turn cheats on, so be warned


CREDITS:
-Submarine for getting me started with his BuildTable class
-AF and Zaphod for help and advice for optmizing my Metal Class
-Chocapic, Berion, the ones mentioned above and many more for useful talks and lots of help with my (still) deficient c++ skills!
-All the people who ever joined a KAI test server! You guys got your asses kicked 90% of the time for my personal viewing pleasure and still joyfully came back for more!


Think thats it. Players, have fun, AI devs, examine it minusciously if you want, its all placeholder bullcrap anyway...
Last edited by krogothe on 13 Jan 2006, 17:43, edited 1 time in total.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

This release was just meant to test stability on other people's rigs and make KAI more popular so more people join my public tests.
hmm, I'm not sure it's wise to start treating AI development any more like a popularity contest than it already is. However two can play at that game ;D
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Post by SeanHeron »

Alantai, I think what krogothe meant to say is make KAI better known, so that it will be playtested more. I would call that going into competion with the other AI makers :D .
By the way I had one uncrashed game which I won :D .
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krogothe
AI Developer
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Joined: 14 Nov 2005, 17:07

Post by krogothe »

Good, as long as it doesnt crash im happy...
fixing the suckage goes for another version
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I tried KAI, and dammit, I wished it would crash on me. It ended up killing me on the map lava rivers. If I see you host a game with KAI, I'll try to stop by.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Very nice AI! Extremely agressive :)
I haven't played out the game though because I was stupid enough to type cheat (I read your full post afterwards ;) ), but this AI seems to expand really well. It is the most challenging AI I've seen so far.
However it is really slow as hell... You really should optimize it...

When are you going to release the source? Then maybe I can give you a few pointers for optimization, and tobi can port it to linux so they can enjoy it as well.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

Ill release source with the proper release, this release was due to way too many people asking for it so i thought, what the hell, ill do it! I didnt even test it before putting it up, (the crash on cheats wasnt intended, i was testing the interface with chocapic when i uploaded it). Thankfully it seems that KAI is 100% stable on ANY machine, which is pretty cool!


Theres nothing to optmize atm, its doing hundreds of useless operations over and over again (that could be easily cached) and using closestbuildsite with a really wide radius for almost everything.
though 4 kais run at max speed (3.0) on my machine (3.5Ghz) just fine!
One thing that will enourmously speed a next release will be a working cheat interface. I refuse to take the pains to test some features without AI cheats to emulate different situations on the fly, which would cut testing time down to 10-15%, and since testing is about 80% of the whole development time, yeah it will help a lot!
Ill be releasing random non-kai stuff while i wait for the interface to work...

lastly, i apologize for not adding credits to some readme, its not a proper release, but i guess you guys deserve it!
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

well i had one of the hardest games ever in CC with 3Kai.
for a moment i was being shelled and gollied and nuked all over the place, but anni's and jammers got me out of it (HUGE LUCK , lol.. my base got partially wiped out a couple a times).
The match took me 80min, runs fine but some times hogs cpu for like half a sec or so (doing a instant heavy calc i guess), no crash at all :-)
very strong ai (dont try it on metal maps if you dont wanna get ur ass hardly smacked!!! :-) )
it doesnt react well to rushes (YET) :wink:
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

Hehe, played KAI with arm XTA, builds mexes, wind and LLT's all over the place. funneh :)
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

hmm probably im doing something wrong but kai slowed down my 3.4 amd64 a lot, mid game was not playable with game speed set greater than 1
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

as i told it went very very ok at my game against 3 of em with 1speed (high cals took about 0.1% of the game), i can hardly remember the times it did that (half sec hog).
But maybe depends on the type of game its going on and so..
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krogothe
AI Developer
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Joined: 14 Nov 2005, 17:07

Post by krogothe »

Metal maps are considerably slower, 90% of the slow down is closesbuildsite, 9% useless calculations and 0.9% unoptimized code.
The most perfect map to play in this version would be a non-metal map (faster) with LOTS of spots (no suicidal builders/comms) eg anglossaxon starfish.
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Every map I tried (comet catcher remake, caldera, martian desert) the game crashed before even starting with some kind of 'software exception.'
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krogothe
AI Developer
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Joined: 14 Nov 2005, 17:07

Post by krogothe »

The game needs to start for the AI to be loaded so dont think thats related to KAI
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

well u need to have the folder tree, that the .zip brings
other than that i dunno whats happening there
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Imperator
Posts: 85
Joined: 13 Oct 2005, 00:04

Post by Imperator »

nice piece of engineering it almost got me on SpeedMetal but thanks to krogoths and AI units getting stuck in big gatherings of Gollies i managed to nuke it back in to the stoneage. gotta try it on a map where it can attack from 2 or more directions o_O. it really scared the hell outta me when i saw enemy radarblobs cpeeping up to my base and i knew it was all gollies and levelers. nice work -> keep it up.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

Im taking a break from making KAI until the cheat interface works, or until i feel motivated to code huge chunks that wont be tested until the above happens.
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