New Map: Graystone

New Map: Graystone

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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

New Map: Graystone

Post by Runecrafter »

I'm back. . . 8)

Took me a bit of time to get this s3o features to work ( heh had to turn my models inside out :? ) Anyways here is my new map Graystone you can get it from here

http://www.fileuniverse.com/?p=showitem&ID=2134
And to wet your whistle, here are a few screenshots.

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If you have any suggestions and or comments please feel free to post.
Enjoy 8)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Looks really intresting, i'm gonna try it tonite.

about those s3o features, they will be flipped again!!

so you have to do a rerelease then....
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

With more and more maps using features coming, maybe spring should start showing how much metal/energy they are worth reclaiming?
And MAYBE before the newgui (may it rest in peace) resurrects itself?
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

i think as time passes the maps being developped get even more cool, due with the features and so.
the screenies look really great :-) , gotta get that map
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Noise... took teh words ight outr my mouth. :-)

Looks good... I was holding mine off till teh next release so i wouldn't have to do two versions....

aGorm
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

We desperatly need new tree features, and a greater variety, preferably nto all exactly the same height....
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Just played it

it has great looks but has some issues

So are there a lot of metal spots i would say half them.
Also there a lot of trees on, could be a bit less it's even hard to place a mex at times

also those rocks look really familiar :-)
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

The map looks .. GREAT .... :-)

Lokking forward to trying it out ...
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

aye the rocks are from Painter Desert Remake, I retextured them , changed there stats, and altered there sizes, but they are the features that showed me how to get the s3o features to work right and show up in game. To my knowledge they were the only s3o features to be released as of yet.

I also wish to thank my lovely Fiancee (for helping me with my maps), and aGorm, Caydr, and Forboding Angel for their help as well.
Thanks Guys 8)

I have a map that I have been working on for some time that is in my opinion going to raise the benchmark for map making (as far as looks go) but have been waiting to get this feature stuff to work right and will now wait till they fix the features. The map is a spaceport Forboding Angel has seen what I have so far and he seemed to realy realy like it....... lets see about a screen shot.....

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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Dude, sweet.
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Michilus_nimbus
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Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

:!: :shock: :!:

Holy moly that looks way to good!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

** Turning to other mappers**

"Well, looks like were out of a job."

Seriosly man, fucking sweet.

aGrom
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

WOW. Thats going to inspire mapmakers. how long has that taken u to make!!??!?!?!
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

I went like "Aahhhhh" on Graystone..
Starscape makes me go "AAAHHHHHHH Fokking Sh*t!"

But I still have a little thing you could improve, you seem to use the original metal texture from OTA.
If you would make your own it would give your work a bit more prestige.
But that's just a small remark.
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Runecrafter
Posts: 148
Joined: 30 Oct 2005, 00:23

Post by Runecrafter »

ohhh and just to ease a few minds this is NOT a metal map :wink:
Though I know that it looks like one.

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Last edited by Runecrafter on 11 Jan 2006, 16:38, edited 1 time in total.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

bah, if could model I would so something super cool, but alas.

Agorm, I felt the same way. I wnet into the actual map and drove a jeffy around. I still have the mapfile. Any time I need to humble myself, it is there as a reminder ;P


However, the maps I like to make are tropical /greenish, so I still have a little niche for myself ;P

Trust me those screenies don't give the map 1/100 of the justice it deserves.

When he releases it you'll be too busy getting your keys unstuck to play.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Guess teh real problem is I just dont have the time att he moment to show you up... :P I spend teh last 5 mounths not making maps and i still have practicly nothig to show for it other than a few screens :-)

Take it your gonna wait out for better moddel in sight detection mate?

Also.. are the roads textured or features? Rather nosey, Finaly I can ask someone else questions on what tehy did.

aGorm
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

.... I dare you to try and tile it :twisted:

Finally there will be a map larger than mine!
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Greystone's belongs with the TAK mod, witch is cool as i like TAk

and Spaceport should be put on the front page...mabey at the top of the site...perhaps...

(oh and my inital reaction to both maps was :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Caydr wrote:.... I dare you to try and tile it :twisted:

Finally there will be a map larger than mine!
It probably already is.
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