3d Modeller/animator looking for a ^job^ :)

3d Modeller/animator looking for a ^job^ :)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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kroopson
Posts: 3
Joined: 06 Jan 2006, 13:25

3d Modeller/animator looking for a ^job^ :)

Post by kroopson »

Hi, I'm a 3d modeller and animator for about 3 years now, I love to play Spring and I consider it as the best RTS game ever made. I seek to participate in it's developement by modelling units or buildings so if anyone here is creating some mod then PM or email me on kroopson(at)wp.pl
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Xect-Mynn can use some moddeling work.
You can take a look at it and if you like to do something with it you can work with Foe OfTheBee and me to get it included.
kroopson
Posts: 3
Joined: 06 Jan 2006, 13:25

Post by kroopson »

ok - just tell me what unit do you need, maybe a drawing or anything like this :) . I still have to read a little about developing units for Spring.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

They need ww2 stuff, incidentally so do I. Coincidences are wonderful things arn't they....
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

kroopson wrote:ok - just tell me what unit do you need, maybe a drawing or anything like this :) . I still have to read a little about developing units for Spring.
Something that looks good and fits the theme :-)
Download the mod and play it.
Once you think "Hey that's something I can do better" that would be the thing I would like you to improve.
At that point it's a good idea to post about your intentions so we can work together.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

and we need map features :D
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Post by diggz2k »

Xect vs Mynn does have really old and cluncky looking models and a lot of the units all look too similar to control in battle well. The corpses also have terrible skinning and models. If you could get right to work on some of them that would be great. This link here will get you a version of it, but it is not a release at all.

http://blancandrin.dyndns.org/~foe/xect_vs_mynn05.sd7

My msn is whitelightnin2k at charter.net if you need more info.
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

diggz2k wrote:Xect vs Mynn does have really old and cluncky looking models and a lot of the units all look too similar to control in battle well. The corpses also have terrible skinning and models. If you could get right to work on some of them that would be great. This link here will get you a version of it, but it is not a release at all.

http://blancandrin.dyndns.org/~foe/xect_vs_mynn05.sd7

My msn is whitelightnin2k at charter.net if you need more info.
That link is actually to a very releasable version. If you make any improved models, I'd be very willing to include them. If you can you do any scripting, I'm pulling hair out over the tiger tank not shooting.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

NOiZE wrote:and we need map features :D
Yes, map features. Some rocks, trees, ruined buildings, etc, etc. You could start there and make a few.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Ignore all of the above posts for just a bit!
http://spring.clan-sy.com/phpbb/viewtopic.php?t=3124 and fulfill this SY request for some new models! All us scriptor types want that promised multi-stage weaponry but all the modellers are ignoring the request! If you do I will... do something! Or something!
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