[Release] Fizzy Lakes V2 (now with Screenies)
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[Release] Fizzy Lakes V2 (now with Screenies)
I've finally released a good and solid version 1 of the first map I meant to make: Fizzy Lakes!
[EDIT]Version 2 is now out, scroll down a couple posts to see it[/EDIT]
[EDIT]Version 2 is now out, scroll down a couple posts to see it[/EDIT]
Last edited by FizWizz on 09 Jan 2006, 08:50, edited 1 time in total.
Version 2 of Fizzy Lakes is out. Changes include:
-Generally harder ground overall.
-The three lake crossings have been raised so that ground units in Absolute Annihilation can pass over them.
-Two geothermal spots have been added, one for the north side and one for the south side.
You can download the map Here
Minimap:

Metalmap:

In-Game Shots:








This last shot is to show you guys the suffering I went through on max visual settings so that you could get the above shots

-Generally harder ground overall.
-The three lake crossings have been raised so that ground units in Absolute Annihilation can pass over them.
-Two geothermal spots have been added, one for the north side and one for the south side.
You can download the map Here
Minimap:
Metalmap:
In-Game Shots:
This last shot is to show you guys the suffering I went through on max visual settings so that you could get the above shots

I had originally used XTA to test this map, which would explain why the bridges were too deep. I experimented with the different OTA-derived mods and got these numbers:
as for what they should be changed to, if they are changed at all, is up to you. Related to this, I took screenshots of many AA units at their maximum depth, to show how immersed they actually are, and I e-mailed this pack of pictures to you.
Code: Select all
AA
Kbot: ~12
Vehicle: ~12
XTA
Kbot: ~26
Vehicle ~12
UH
Kbot: ~12
Vehicle: ~12
- Runecrafter
- Posts: 148
- Joined: 30 Oct 2005, 00:23
Caydr what ever you do can you try to make it so that the land units have the same maxwater depth as the water units minwater depth, that way there can be areas where both unit types can cross. as it stands now that is not possible with your mod
and... I must say that I really enjoy AA.
Thank you for your time.

Thank you for your time.
Well I can't say this for absolutely certain... but you're wrong there. At the very least, I'm pretty sure that destroyers, skeeters, and cruisers should be able to cross very shallow water. Probably not battleships tho.
~~
Here's some hard facts:
I'm not going to the trouble of figuring out exactly what units use these two movementclasses, but it would have to be a fair number or I'd have removed them.
~~
Here's some hard facts:
Code: Select all
[CLASS5]
{
Name=BOATS4;
FootprintX=4;
FootprintZ=4;
MinWaterDepth=3;
CrushStrength=40;
}
[CLASS6]
{
Name=BOATS6;
FootprintX=5;
FootprintZ=5;
MinWaterDepth=4;
CrushStrength=50;
}