I notice recently that the metal and energy negative number are wrong whne i stall
They basically always equal to my income. So I have no idea if I stall metal or energy and if yes ho much with is essential to know what build !
I have been told that was because nano are set to passive. That use not to be the case. How to remove that behavior ? Is that due to one of the defualt widget of BA ? I dotn want to spend my time to set all nano to active each time to have intel on my eco as it use to be. Any idea ?
[BUG]ba info is misleading
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- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: [BUG]ba info is misleading
Passive builders will only attempt to pull spare resources, so they won't attempt to pull when you have none spare and they will never cause you to stall. You are right that some years ago it displayed its pulls differently, but it is the old numbers that were wrong.
You can control passive builders manually by changing the active/passive state in the command menu, or if you want finer control you can do it though a widget using CMD.PASSIVE (http://imolarpg.dyndns.org/trac/balates ... rs.lua#L40). E.g. Nanos are set to passive when built by http://imolarpg.dyndns.org/trac/balates ... uilder.lua, if you disable that widget all your newly built nanos will be active.
You can control passive builders manually by changing the active/passive state in the command menu, or if you want finer control you can do it though a widget using CMD.PASSIVE (http://imolarpg.dyndns.org/trac/balates ... rs.lua#L40). E.g. Nanos are set to passive when built by http://imolarpg.dyndns.org/trac/balates ... uilder.lua, if you disable that widget all your newly built nanos will be active.
Re: [BUG]ba info is misleading
OK, good to know, I ll try to see if I can get the same feeling than before.