First days of experimenting with mapping and ive got one small problem...

The blue box/plane. Ive got no idea what that is or how to get rid of it. Any ideas?
Its not the water area so i dont know what it is...
Thanks in advance.
Moderator: Moderators
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[MAP]
{
Description=Description of your map;
TidalStrength=20;
Gravity=120;
MaxMetal=0.05;
ExtractorRadius=400;
MapHardness=100;
AutoShowMetal=1;
[ATMOSPHERE]
{
Skybox=skybox.dds;
FogColor=0.784 1 1;
FogStart=0.5;
CloudColor=0.784 0.784 0.784;
SkyColor=0.588 1 1;
SunColor=1 1 0.49;
CloudDensity=0.5;
MinWind=15;
MaxWind=25;
}
[WATER]
{
WaterSurfaceColor=0 0.392 1;
WaterPlaneColor=0 0.392 1;
WaterBaseColor=0 0.392 1;
WaterAbsorb=0.784 0.392 0.588;
WaterMinColor=0 0.196 0.078;
WaterDamage=0;
}
[LIGHT]
{
SunDir=-0.233 0.648 -0.263;
GroundAmbiantColor=0.49 0.49 0.49;
GroundSunColor=1 1 1;
GroundShadowDensity=0.5;
UnitAmbiantColor=0.49 0.49 0.49;
UnitSunColor=0.49 0.49 0.49;
UnitShadowDensity=0.5;
SpecularSunColor=0.784 0.784 1;
}
[TEAM0]
{
StartPosX=50;
StartPosZ=50;
}
[TEAM1]
{
StartPosX=100;
StartPosZ=100;
}
[TERRAINTYPE0]
{
name=Default;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
[TERRAINTYPE3]
{
name=(none) - 3;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
[TERRAINTYPE8]
{
name=(none) - 8;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
[TERRAINTYPE13]
{
name=(none) - 13;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
[TERRAINTYPE20]
{
name=(none) - 20;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
}
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mapconv.exe -i -f %respath%feature.bmp -x 200 -n -50 -m %respath%metal.bmp -a %respath%height.bmp -t %respath%texture.bmp -o compiled.smf
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WaterPlaneColor=0 0.392 1;
Thats good to know.You asked why you are getting the "blue box/plane," and you are getting it because your SMD file defines it through the WaterPlaneColor tag.
Pretty much the same map, but i fail to see if that even matters in this case.Not to mention that is a completely different map
Confusing the issue? At least i know exactly what skybox is for, im just asking what the plane is used for. Also how does the skybox have to do with the water plane (color)?Do yourself a favor and stop confusing the issue. Start without a skybox or waterplanecolor. Then add a skybox. Then remove the skybox and use waterplanecolor. Then use both.
Firstly, i wasnt aware of that tag was optional.Once you understand the expected behavior of Spring you will find life as a mapper slightly less horrible. If you don't want to use a WaterPlaneColor then don't...
Good to know as well. :)Take a look at my Monolith NaAr map... IIRC I funkily used the WPC and fog tags along with a starscape skybox... And I know others have used it to soften the 'cutoff' at the edge of a map (particularly island type maps). You also should keep in mind the tiny map size you are working with- it's possible that certain 'effects' don't scale down well.