https://github.com/eronoobos/loony-bin
i just need to add radial FFA map symmetry (right now if there's an uneven number of allyteams, the map will be totally asymmetrical, i.e. probably unfair). and maybe optimize the map generation (or as gajop suggests, make it GLSL-based). currently it takes forevs (a minute or two on this i5 from 2012).
oh yeah, and making an actually random map every time instead of having to change the random seed through a map option would be nice, but i'm fairly convinced this isn't possible. i could certainly wait to generate the map based on the gameID, but then, because of the late timing, all the players wouldn't be able to see the heightmap until they explore it, and i'm not sure the pathfinder would know what's going on.

https://www.youtube.com/watch?v=b6KDGHNpYXU