Map Editors
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Map Editors
Hey there! long time no chat. :p
I'm planning to get back into map development after not being involved in spring for the last 4 or 5 months.
I gather a lot has changed since the last time i played/developed so i want to know what current map editors are available (buggi ? :)
So yeh, What are they called, where do i get them, and what do they all do / what versions are they?
(And which is the most recent?)
Also, Does Buggi want a hand with his map makers? I might be able to help out if he wants a hand...
I'm planning to get back into map development after not being involved in spring for the last 4 or 5 months.
I gather a lot has changed since the last time i played/developed so i want to know what current map editors are available (buggi ? :)
So yeh, What are they called, where do i get them, and what do they all do / what versions are they?
(And which is the most recent?)
Also, Does Buggi want a hand with his map makers? I might be able to help out if he wants a hand...
Well, Sharp Map is still not up, so you need Mothers Map Covn Program. Its all very similar to how it used to be but:
Geos are on a new feature map, not teh metal map
Feature map can place other features, and trees and grass.
Theres a page in teh wiki with relevent info I think... (Or should i say several, but cause no-ones finshed anything, you'll have to hunt around...)
Feel free to ask, someones bound to know what you wanna know...
aGorm
Geos are on a new feature map, not teh metal map
Feature map can place other features, and trees and grass.
Theres a page in teh wiki with relevent info I think... (Or should i say several, but cause no-ones finshed anything, you'll have to hunt around...)
Feel free to ask, someones bound to know what you wanna know...
aGorm
Thanks :)
So where do i get this "Mother Map Covn" program from? :) I can never work out which versions are which on TA File Universe, There are so many old and new...
Btw, if somone could explain the file-format for TA levels (or if they would offer to reveal the source for the 'converter / editor') then i would be happy to put together a professional looking editor (like the original TA editor). But I'd need some guidence...
Thanks again :)
Quick question: What are all the features that are available? Is there 'rocks' etc. and can the map file store which type of tree / rock is there ? (like the TA editor) or is it just 'this is a tree' and the game engine picks a tree to put there at random.. ?
So where do i get this "Mother Map Covn" program from? :) I can never work out which versions are which on TA File Universe, There are so many old and new...
Btw, if somone could explain the file-format for TA levels (or if they would offer to reveal the source for the 'converter / editor') then i would be happy to put together a professional looking editor (like the original TA editor). But I'd need some guidence...
Thanks again :)
Quick question: What are all the features that are available? Is there 'rocks' etc. and can the map file store which type of tree / rock is there ? (like the TA editor) or is it just 'this is a tree' and the game engine picks a tree to put there at random.. ?
With mothers MapConv, you can pick which tree you want (there are 16 of them). There are no rocks inbuilt into the engine, but these can be placed in the feature map, and loaded by the engine later. Documentation on how to do this is sparse, but its quite easy. Any features you use should be placed in the map .sd7. A feature can be custom made, or be a wrekage of a dead unit.
There is a thread somewhere in the Development forum about the map format. About compiling, see the Maps:Compiling tutorial in the wiki.
There is a thread somewhere in the Development forum about the map format. About compiling, see the Maps:Compiling tutorial in the wiki.
http://taspring.clan-sy.com/wiki/Map_File_Format
Jonny, I'm sure everyone would appreciate any contribution you could make. But... Damnit we don't feed the wiki so it can just be fat and lazy
Most of what you've asked is actually documented, to some extent.
Im positive there is a link to the FU page to d/l mapconv in the wiki (don't have it handy), and the mapconv source is part of the spring source. The 2 modified source files for 'my' mapconv are included with it (at least in the 8/31 version).
I'm pseudo around for the next few weeks, happy to help when I can. I think that a 'map editor' is a bit of a reach- But a feature editor might be long overdue....
Jonny, I'm sure everyone would appreciate any contribution you could make. But... Damnit we don't feed the wiki so it can just be fat and lazy

Most of what you've asked is actually documented, to some extent.
Im positive there is a link to the FU page to d/l mapconv in the wiki (don't have it handy), and the mapconv source is part of the spring source. The 2 modified source files for 'my' mapconv are included with it (at least in the 8/31 version).
I'm pseudo around for the next few weeks, happy to help when I can. I think that a 'map editor' is a bit of a reach- But a feature editor might be long overdue....
Erm, then you don't have it. Thats a bit different from it not working.Jonny C wrote:Mom,
You're compiler isn't working for me. My windows XP can't seem to run it. It doesn't even show up in Dos when i do 'Dir'.
I wish it were... The thing uses the CBitmap class heavily, so I assure you it's not a unix/linux version.I get the feeling it's been compiled for Linux/Unix. Is this the case or is there somthing wrong at my end?
The problem sounds like you haven't actually downloaded and unzipped the thing to the directory which you are expecting
BTW following that wiki link Maelstrom posted, one of the first things you see is a link to The non-optimized version of mapconv that is more widely compatible. However Jonny doesn't sound to be far enough along to say this is the answer.
Hi,
I am not stupid :p I extracted the files using 7-Zip into d:\TA_MAP_FILES (My 600Gig RAID 5 volume :p ) and then went into command promt, naviagted to d:\TA_Map_Files and upon doing dir it didn't list the .exe even though it is actually in the directory as i can see it in Explorer.
I checked this because when i ran the batch file it kept crashing each time it tried to axcess MapConv.exe
Hmmm, i aint quite sure whats happening here
I am not stupid :p I extracted the files using 7-Zip into d:\TA_MAP_FILES (My 600Gig RAID 5 volume :p ) and then went into command promt, naviagted to d:\TA_Map_Files and upon doing dir it didn't list the .exe even though it is actually in the directory as i can see it in Explorer.
I checked this because when i ran the batch file it kept crashing each time it tried to axcess MapConv.exe
Hmmm, i aint quite sure whats happening here

- Forboding Angel
- Evolution RTS Developer
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a bit off topic but...
HEY! I DO use Firefox!!! it's just that i also have MSN and when i get E-Mails such as the one from Clan-Sy about the Messageboard responces i clicked the 'open email' and it used IE. I fully agree, IE is awefull but I never bothered working out how to tell Microsoft's MSN Messenger to NOT use it's native Browser when going to Hotmail.com to check my emails :p
Any more flame throwing ?
ha ha
HEY! I DO use Firefox!!! it's just that i also have MSN and when i get E-Mails such as the one from Clan-Sy about the Messageboard responces i clicked the 'open email' and it used IE. I fully agree, IE is awefull but I never bothered working out how to tell Microsoft's MSN Messenger to NOT use it's native Browser when going to Hotmail.com to check my emails :p
Any more flame throwing ?
ha ha

lol
http://www.mess.be go get the messer patch for v7.5, it'll do thigns liek remove advert banners and MSN Passport branding etc among other things such as change the browser.
http://www.mess.be go get the messer patch for v7.5, it'll do thigns liek remove advert banners and MSN Passport branding etc among other things such as change the browser.