
I've been working on a new desert canyon map, in the spirit of continuing to push the limits of what I can do. You can see a preview here: https://www.dropbox.com/s/6pa9xsxap3uho ... 2.sd7?dl=0
It's missing only metal spot graphics and features for completion. So far I've been trying to do interesting and unique things for the metal spots on all the maps I've released, but for this one I'm about out of ideas given the kinds of things that I know how to do. I tried a few things, but I haven't been able to get anything that looks natural on the map, or that even comes close for that matter.
I've seen quite a few different types of metal spots on various maps. A lot of them are just simple textures painted on probably with a special brush, and although that would probably not be difficult I don't particularly know how to do that well, and perhaps as importantly I don't have many ideas of things that would blend well with this sand (where all the metal spots are).
Others use 3D-esque graphics that are stamped on, like DeadLands. I'm not even sure what I would need to search to figure out how to do something like that. Getting that to look good might be even more difficult.
I've also seen splats used for this purpose on several maps. Typically simpler graphics are used for this, although I don't really know how to go about making something like that. Given the scaling typical for metal spot graphics it would probably also be more efficient to pre-apply them directly to the diffuse texture. Figuring out how to do that correctly is something else I'm looking for. Painting in multiply mode doesn't seem to work well, or perhaps there might be something else I'm missing about that.
Basically though, I'm interested to know what kinds of techniques you guys are using, what things I might search, and of course any interesting ideas you might have for the map I'm working on (which needs to be appropriate for a desert canyon, duh). All ideas welcome.