Lobby UI examples/screenshots

Lobby UI examples/screenshots

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gajop
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Joined: 05 Aug 2009, 20:42

Lobby UI examples/screenshots

Post by gajop »

I want to use this thread to collect ideas of good lobby UI design, so please post examples.
It can include: game launchers, in-game/out of game lobbies for one or more games, Spring or non-Spring related, RTS as well as non-RTS.
Also a particular interest is matchmaking, chat and how important buttons (Play/Singleplayer/Multiplayer) are laid out.

I'll probably use this to work on chililobby, which is going to work for multiple games, but I'm still quite interested in game-specific lobbies.

Misc:
Steam login:
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Desura login
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Single-game:
LoL launcher:
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LoL lobby:
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LoL lobby (choose queue):
Image
Dota 2 lobby:
Image
Dota 2 lobby (choose queue):
Image
WoW ingame chat:
Image

Multi-game:
Steam library:
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Battlenet launcher:
Image

PS: Do not discuss in this thread how a spring lobby should look like or what it should include. Just post other existing lobbies that we can use to get design ideas from.
Thanks!
gajop
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Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Lobby UI examples/screenshots

Post by gajop »

So far my favourites are:
-LoL for the Play button + way of choosing queues. The button's easy to spot and initially the user isn't overwhelmed with options. Queues also only offer about 2-4 choices per step, making it easy to follow.
-Battle net launcher for choosing multiple games. Each game has an icon making it clearly distinguishable from each other and the Play button is very clear. I know Steam has some other layouts but I think this is the most used one (and best).
-Steam login
-WoW ingame chat (powerful yet everyone gets it pretty fast).
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Funkencool
Posts: 542
Joined: 02 Dec 2011, 22:31

Re: Lobby UI examples/screenshots

Post by Funkencool »

I'm pretty impressed with the new UT's menu system, at least for being in pre-alpha state.
I think it's already leagues better than the last few iterations.
Image

Their hub idea is neat. It's basically a way to create smaller communities within the much larger one. Hubs can have multiple games going that you can switch between at any time; all while still keeping a global chat between them. So if you and a friend (or foe) want to have a duel in between matches, you could without leaving that hub.
gajop
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Joined: 05 Aug 2009, 20:42

Re: Lobby UI examples/screenshots

Post by gajop »

Still a bit unclear how you join hubs (is it automatic community partitioning?)
I found this site regarding hubs: http://www.unrealtournament.com/blog/hu ... ct-update/ but not much else. Have yet to watch the video though!
8611
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Posts: 242
Joined: 29 Dec 2014, 08:22

Re: Lobby UI examples/screenshots

Post by 8611 »

openRA
(remake of Command & Conquer series with atm three major mods/games: Red Alert, Tiberian, Dune 2000, coming in future Tiberian Sun)

After starting openRA:
Image
menu allows to play Singleplayer (mission or skirmish) of selected game or go to multiplayer.

Select mod opens mod-selection:
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In mainmenu the differences between mods are mostly cosmetic:
A different mod is selected, background and buttons graphics are bit different:
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This mod is the only one without missions (yet, wip) so that that button is also greyed out.

the games/mods share a multiplayer-lobby like this:
Image
(notice 4 "Red Alert" rooms and one "Tiberian Dawn" room)
Noticeably in this menu there is no chat. However an official irc on homepage is used for the same function.

Beside this normal lobby, currently running matches can be viewed on the homepage at http://www.openra.net/games/ or organized in irc.
(interessting for games with small communities)
Image
Attachments
openRA_page.png
(104.96 KiB) Not downloaded yet
open_RA_start_screen.jpg
(667.61 KiB) Not downloaded yet
openRA_mod selector.png
(168.1 KiB) Not downloaded yet
Last edited by 8611 on 10 Mar 2015, 17:57, edited 4 times in total.
8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: Lobby UI examples/screenshots

Post by 8611 »

for prev post. 3 attachments is limit.
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Funkencool
Posts: 542
Joined: 02 Dec 2011, 22:31

Re: Lobby UI examples/screenshots

Post by Funkencool »

gajop wrote:Still a bit unclear how you join hubs (is it automatic community partitioning?)
I found this site regarding hubs: http://www.unrealtournament.com/blog/hu ... ct-update/ but not much else. Have yet to watch the video though!
You might have to skip through it a little, some of it's a little dry :regret:

It's not automatic but each hub kind of has it's own purpose for the most part. For now you just join them like you would most servers.
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Right now they aren't used very often because they're pretty buggy. (I usually play chicago but it's not even on there right now). Most players are still running classic style servers.
Image

Since I have it running I'll put up a few more shots
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(custom game screen)
Image
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