bar values from 0 till 50
skilluncertainty == 0 => bar is green
skilluncertainty > 2 => bar is red
When I change my status from Player to Spectator
and vice versa, SPADS sends new TrueSkill values. why ?
Moderators: Moderators, Lobby Developers, SPADS AutoHost
you can send the exact match for skill, 36.54 for exmaple.bibim wrote:Maybe you could keep the '~' symbol in the skill value for players having privacyMode enabled (or find an alternate way to show it), so that you know it's only a rough value which is shown?
yeah, truebibim wrote:Concerning SPADS re-sending TS values when you switch between player and spectator mode, I guess that's because there were only 2 other players in the battleroom when you tested?
Although 45.05 may seem quite close to 50, current player base would actually need to grow by several orders of magnitude to break the 50 trueskill limit. And even then, it would never be that much above 50.http://research.microsoft.com/en-us/projects/trueskill/details.aspx wrote:Since the TrueSkill ranking system uses a Gaussian belief distribution to characterise a player’s skill, all mean skills (that is, μ's) will always lie within ± 4 times the initial σ (more precisely with probability 99.99%). Experimental data tracking roughly 650,000 players over 2.8 million games support this claim: Not a single μ ever happened to be outside the range ± 4 times the initial σ and 99.99% of the μ's happen to be even within ± 3 times the initial σ.
Interestingly, the TrueSkill ranking system can do all calculations using an initial uncertainty of 1, because then μ and σ can be scaled to any other range by simply multiplying them. For example, suppose all calculations are done with an initial μ of 3 and σ of 1. If one wishes to express player’s skill as one of 50 “levels”, multiply μ and σ by 50/6 = 8.3 because almost all μ's happen to be within ± 3 times the initial σ.
That's for players having privacyMode disabled.danil_kalina wrote:you can send the exact match for skill, 36.54 for exmaple.bibim wrote:Maybe you could keep the '~' symbol in the skill value for players having privacyMode enabled (or find an alternate way to show it), so that you know it's only a rough value which is shown?
No:Jools wrote:The privacy isn't really that big you know, it only eliminates decimals it seems.
bibim wrote:for players having privacyMode enabled (current default), SPADS only sends an approximate value (rounded to one of: 10,13,16,20,25,30,35,38)
Yeah I agree it would be cool to have this in the advplayerlist.Jools wrote:Would it be possible to make some kind of rank insignia system based on these skill values, to have symbols instead of numbers. Would be good to have something like this to the adv.playerslist widget too, because that's what everyone uses I think.