Midgame join not working
Moderators: Moderators, Lobby Developers, SPADS AutoHost
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Midgame join not working
How to enable midgame join on spads?
Re: SPADS AutoHost beta release
It is enabled by default.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: SPADS AutoHost beta release
I get this when trying to midgame join on one of my hosts (trying to join using the same computer that is doing the hosting).
Re: SPADS AutoHost beta release
Maybe you have old Spring configuration files which prevent in-game join.
Can you check your spring-dedicated.log file in SPADS "var/log" directory?
Can you check your spring-dedicated.log file in SPADS "var/log" directory?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: SPADS AutoHost beta release
Found this:
Code: Select all
Connection attempt from greetex
-> Version: 91.0
-> Address: [::ffff:207.119.127.171]:1415
-> Connection established (given id 1)
Connection attempt from blacklocist
-> Version: 91.0
-> Address: [::ffff:207.119.181.142]:28027
-> Connection established (given id 0)
Player greetex finished loading and is now ingame
Player blacklocist finished loading and is now ingame
recording demo: demos/20121118_200938_Tale_of_Two_Hills-v01_91.sdf
using mod: Evolution RTS - v4.9
using map: Tale_of_Two_Hills-v01
GameID: 52b1a9507064f56950ede9fb79b8f899
[PushAction] added client "[Evo]Forboding_Angel" with password "36556155" to team 0 (as a spectator)
Connection attempt from [Evo]Forboding_Angel
-> Version: 91.0
-> Address: [::ffff:192.168.1.16]:62532
-> Game has already started
Connection attempt from [Evo]Forboding_Angel
-> Version: 91.0
-> Address: [::ffff:192.168.1.16]:65103
-> Game has already started
Spectator greetex left the game: normal quit
[PushAction] server killed
Re: SPADS AutoHost beta release
I think you have configured spring to prevent in-game join.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: SPADS AutoHost beta release
I don't know how to change that one way or the other. Do you?
Edit:
Edit:
My Springsettings.cfg wrote: AllowAdditionalPlayers = 1
AllowMidgameJoin = 1
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: SPADS AutoHost beta release
I should have been more specific... I already had the parameters in my springsettings.Forboding Angel wrote:I don't know how to change that one way or the other. Do you?
Edit:My Springsettings.cfg wrote: AllowAdditionalPlayers = 1
AllowMidgameJoin = 1
Re: SPADS AutoHost beta release
According to your log, SPADS does what is required to allow you to join:Forboding Angel wrote:I should have been more specific... I already had the parameters in my springsettings.Forboding Angel wrote:I don't know how to change that one way or the other. Do you?
Edit:My Springsettings.cfg wrote: AllowAdditionalPlayers = 1
AllowMidgameJoin = 1
[PushAction] added client "[Evo]Forboding_Angel" with password "36556155" to team 0 (as a spectator)
So it must be something in the Spring configuration used by SPADS which prevents mid-game joining (maybe try to reset the Spring configuration file used by SPADS?)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: SPADS AutoHost beta release
I've give it a try
Thanks!
