mod options changes not applied in lobby and AIs not working

mod options changes not applied in lobby and AIs not working

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romulous
Posts: 39
Joined: 31 Jan 2010, 12:36

mod options changes not applied in lobby and AIs not working

Post by romulous »

Hey Bibim,

In the Official Server (lobby) I do not see any mod option changes reflected in the lobby client. But, in the old lobby client it works fine. I guess this could be to do with new beta lobby server.

Using latest stable spads.
Mod: BA Chicken Defense V2.11
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bibim
Lobby Developer
Posts: 959
Joined: 06 Dec 2007, 11:12

Re: SPADS AutoHost beta release

Post by bibim »

romulous wrote:Hey Bibim,

In the Official Server (lobby) I do not see any mod option changes reflected in the lobby client. But, in the old lobby client it works fine. I guess this could be to do with new beta lobby server.

Using latest stable spads.
Mod: BA Chicken Defense V2.11
As seen with romulous in lobby, this is due to SPADS not limiting SETSCRIPTTAGS commands sizes, and new lobby server limiting commands length to 1024. It seems BA Chicken Defense V2.11 mod has enough modoptions to generate SETSCRIPTTAGS commands longer than 1024 characters. I will fix SPADS soon to prevent this to happen...
User avatar
romulous
Posts: 39
Joined: 31 Jan 2010, 12:36

Re: SPADS AutoHost beta release

Post by romulous »

bibim wrote:As seen with romulous in lobby, this is due to SPADS not limiting SETSCRIPTTAGS commands sizes, and new lobby server limiting commands length to 1024. It seems BA Chicken Defense V2.11 mod has enough modoptions to generate SETSCRIPTTAGS commands longer than 1024 characters. I will fix SPADS soon to prevent this to happen...
This also happens in CA Chickens 1.9 which I just tested. Log extract at: http://pastebin.com/Ly5SR9tM
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bibim
Lobby Developer
Posts: 959
Joined: 06 Dec 2007, 11:12

Re: SPADS AutoHost beta release

Post by bibim »

It was corrected yesterday in testing and unstable. I just reported it in stable now.
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romulous
Posts: 39
Joined: 31 Jan 2010, 12:36

Re: SPADS AutoHost beta release

Post by romulous »

I can confirm the mod options issue is fixed in stable. But there's another issue. Chicken bots don't spawn into the game. I've tried BA and CA chickens (latest versions).

infolog.txt from my local spring dir:
[ 0] ERROR: Unknown skirmish AI specified:
[ 0] Warning: No Chicken team available, add a Chicken bot
[ 0] (Assigning Chicken Team to Gaia - AI: Custom)
[ 29] Skirmish AI "Bot1", which controlled team 2 is now dead
[ 91] Game has ended

Chicken bots work with a relay host.
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