Maelstrom wrote:And what are you basing your measurments off?
Err, I apparently didn't explain it very well.
There are five columns there. Given that the map size is always 28, you can plug in any number for one of the columns and calculate what the others would equal by simple conversion using multiplication and division. I didn't base my measurements off of anything tangible, if that's what you're asking.
I'm basically saying something like "If the map were 140 kilometers on a side, and 28 units on a side, then it would be 78 meters per gridsquare on a side and 9 meters per pixel on a side" a whole bunch of times.
Why is this useful? Well, say I wanted to make a realistic mod (gasp!) with real-world maps on which to play. If an infantryman were 1 gridsquare, then we can calculate how big a map is on a side by figuring out how much space we want that infantryman to occupy. If we say that he occupies a space 1m by 1m, then the map would be 1.792 kilometers per side. If we say he's 6m by 6m, then the map turns out to be just over 10 km per side. If we say he's 8m by 8m (which means that each pixel is 1m by 1m), then the map is 14.3 km per side. So if I wanted to say that, in this battle, there would be 8m between infantrymen standing side by side (a reasonable assumption for battle, you don't want to bunch up), then my map area would be 14.3 km by 14.3 km. So now I can make a realistically-scaled map as well as realistically-scaled units.