Advanced Strategy Discussion

Advanced Strategy Discussion

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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FoeOfTheBee
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Joined: 12 May 2005, 18:26

Advanced Strategy Discussion

Post by FoeOfTheBee »

Had an interesting discussion with RedDragon and another player who prefers to be pseudonymous regarding advanced strategy. It was educational enough that I put in on the wiki

http://taspring.clan-sy.com/wiki/Advanc ... Discussion
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

[7:27:59 PM] <IownU> you know how to spread units on a line, right?
[7:28:06 PM] <Charmides> drag right mouse
[7:28:09 PM] <IownU> yeah
[7:28:18 PM] <IownU> just put them on one
[7:28:24 PM] <IownU> and when you need to pull back
[7:28:27 PM] <IownU> use that same order
[7:28:32 PM] <Charmides> i saw you doin a lot of that with noize
[7:28:34 PM] <IownU> so units won't walk in eachothers way
[7:28:37 PM] <IownU> keep on firing
[7:28:42 PM] <IownU> yup
[7:28:43 PM] <FoeOfTheBee
[FD]> I do that quita a bit too
[7:28:49 PM] <IownU> so they're not in each others line of fire
[7:28:58 PM] <IownU> when enemy units walk in
[7:29:02 PM] <FoeOfTheBee
[FD]> it is especially important with rockos and jethros
[7:29:04 PM] <IownU> they're usually clustered
[7:29:10 PM] <IownU> so less than 50% of them can actually fire
[7:29:24 PM] <IownU> if you have 10 units spread out
[7:29:30 PM] <IownU> and your opponent has 15 clustered
[7:29:34 PM] <IownU> your 10 will win
[7:29:40 PM] <FoeOfTheBee
[FD]> that line order made rockos and jethros 200% more effective

Very clever!

[7:35:53 PM] <IownU> mexes are weak
[7:35:57 PM] <IownU> shield them with solars
[7:36:33 PM] <IownU> or build a row of solars as if they were dt

You know I would have never thought of that. Again, very clever. But what happens when you need moho's? Do you leave enough space for them in the first place?


[7:38:46 PM] <IownU> but the fault most people make is that they stop building economy at a certain point

Obvious but true.

That was quite an informtive discussion. Thanks a lot!
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Maelstrom
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Post by Maelstrom »

I built a wall of solars once. It worked very well. When the enemy was not attacking, it was making energy. When they were attacking, they were a nice distraction for the units to kill. And once they died, they left wrekage. The wrekage got in the way of the enemy, and gave me extra metal. This tactic works suprisingly well. We still lost, but thats not the point.
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Zoombie
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Post by Zoombie »

You know i never thought of useing Solars that way.... to bad it dosnt work in TAFF :(
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PauloMorfeo
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Post by PauloMorfeo »

[7:35:31 PM] <FoeOfTheBee[FD]> the best training for spring is an econ degree
[7:35:48 PM] ...
[7:35:51 PM] <FoeOfTheBee[FD]> civ and ta are excellent preparation for college level economics
That's an interesting way of seeing it. I usually see the TA economy like that.
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krogothe
AI Developer
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Post by krogothe »

Awesome stuff! The solars was a bit obvious for OTA vets, but the line formation thingy was new to me, v cool!
thanks!
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FizWizz
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Post by FizWizz »

krogothe wrote:Awesome stuff! The solars was a bit obvious for OTA vets, but the line formation thingy was new to me, v cool!
thanks!
opposite for me, I've already realized that formations do have a use. I'll be damned if I'd ever figured out Solar walling on my own though =)
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krogothe
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Post by krogothe »

Well a lot of people should know this but you can build lines of mines/buildings by holding down SHIFT, make squares by holding down SHIFT+ALT, and set the spacing between them with mouse4 and mouse5 (great for mines and mexes in some maps)
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NOiZE
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Post by NOiZE »

i don't got mouse4, mouse5 :(
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Maelstrom
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Post by Maelstrom »

Neither. All that should be bindable in the new GUI though.
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SwiftSpear
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Post by SwiftSpear »

I've been solar walling since the beginning of time. Some players might have knowticed I usually partially surround the first mex I build with solars. The idea is that it can only be shot at by fast attack units from one angle, making at least 1 mex just a little bit easier to defend. The problem is acctually making a solar wall usefull. The fact that units in horizontal lines are more effective then clusters or vertical lines of units is ancient starcraft stratigey that is probably applicable since the begining of projectile warefare. Hell, they used to line up against eachother in musket battles for this exact reason. 20 guys can easily kill 300 guys it the 300 run in 1 by 1, but in a line the ammout of focused fire is increadible.

One of the new tricks I found was retreating a single injured unit in a horizontal line back behind his buddies. That way you protect the unit from death so he can fight on later. This breaks the basic principle of multiple units gang beating targets one at a time. If every target that is focused on retreats then it become very difficult to make kills on a level playing feild.

Keeping your ecomomy going should be common knowledge, the real trick is knowing when to switch from a mex economy to a metal maker ecomony.
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Felix the Cat
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Post by Felix the Cat »

I don't know if this is considered "advanced" or not, but I just had this realization: if you have more energy income than expenditure at any time, ALWAYS build a metal maker and put "Metal Maker AI" on it. Otherwise, you're wasting energy - having 2000 energy sit there won't do you any good! Might as well convert it to metal. If you have +400/-300 and are at the max energy capacity, then you're effectively wasting 100 energy per tick, which could be metal in your pockets. And if you ever use more energy than you have, MMAI will shut the metal makers off.
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Min3mat
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Post by Min3mat »

yeah not using MMAI is what lost reddragon his game against me :) im proud of that win...:D
BadMan
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Joined: 07 Oct 2005, 03:05

Post by BadMan »

Solar protection was an ota classic. Solar line then some llt/hlt behind those and it made for a good defense.

I don't see nano shielding on that list of adv. def. strategies. Prolongs the life of units by a good amt. Could also save your commy's ass...or in helping your guardian beat his.

Another good idea to put on there for attackers is this: DONT keep attacking the same spot. Ppl will just buff it up there till you can't. Test their sides so they have to spread their def. line thin, then scout and bust a hole.

That, and learn to micro your units. 5 sams > 5 rockos. Not only applies there, but in rush/raid tactics. If your flash can beat his flash, u can own some more mexes.
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Dragon45
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Post by Dragon45 »

Dont forget: In Spring, friendly units cant fire through each other. If you have a Flea, Zipper, Weaseal, or some other fast raider attacking him him in the early part of the game, always keep one of his buildigns or factories in between your commander and your raiding unit, while you're attacking a nearby mex/solar etc. Dance around the commander. Like Ali.


BITCHES!


Nano Shielding is when your con unit or commander or whatever is being attacked and you click a large building (factory or solar or something) in between your commander and the shots beign fired at him really realy quickly. The wireframe absorbs the shots while you're moving. Just keep rinsing and repeating until you're safe. It's a marvelously effective tactic. It's especially useful if your commander is caught in them iddle of the sea and is under sub-attack or something.

Agian, it works for any construction unit whatsoever, its just generally used more with the commander.

Another one: If you're attacking an artillery piece, be sure to get as close to at as you can before attacking it. See, what happens is that because of Spring's physics, there's a minimum range for artillery pieces based on their height. Big Berthas can sometimes not hit anything closer than a screen length or so. So if they have a doomsday next to a big bertha on a hill, all you have to do is move a few L1 units so that the big bertha is directly in between your attackers adn their doomsday or annihilator, and fire away until the Bertha dies.

Keep this in mind when building your own defense; always put heavy defensive units (HLTs at the least) on BOTH sides of the unit you're trying to defend.


One MORE!:

Roach/Invader bombing: Build Atlas/Valkryie, and load it up with a Roach/Invader. Repeat ten times until you have ten packages. Move them over enemy base and self-destruct. It takes practice and timing to get it right, but if it works, its very effective. Worst case, even if it doesnt self destruct, you still can get your packages doing heavy damage to enemy stuff. This works well on anything; even if their commander is underwater, or you want to kill subs or something :D


One more!

DTing stuff ALWAYS helps its longevity. There's some units, even advanced ones, that cannot touch something if its DT'ed. Mavericks and Pelicans and shooters for example, will die quickly to DT'ed HLTs.

Even DT'ing rows of missile turrets works well.




MORE!


If you can overlaod their energ,y its sometimes easier to attack, if they cannot suply their defenses with energy etc. Build a bunch of metal makers/moho metal makers in a place seperate from your base, and give them to your enemy in the "on" position. It'll drain their enregy and sometimes they wotn even know it's there. It's especially potent in Spring because metal makers dotn turn off on their own unless they're assigned to the Metal Maker AI. It can buy you precious seconds with which to attack or rain Bertha fire on their base or something.
Chocapic
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Post by Chocapic »

lol, that one of giving metal makers to your oponent is very interesting :-) :!:
i had never thought about it :lol:
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NOiZE
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Post by NOiZE »

it's not really elegant though..
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Min3mat
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Post by Min3mat »

it doesn't need to be elegant to be fun :D
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Decimator
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Post by Decimator »

Eh? Metal-makers turn off when you give them away...
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Min3mat
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Post by Min3mat »

doh!
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