Is anyone using these cameras?

Is anyone using these cameras?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Used cameras*

TotalWar
3
16%
RotOverhead
4
21%
Free
10
53%
Smoothed Overhead
1
5%
Orbit
1
5%
 
Total votes: 19

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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Is anyone using these cameras?

Post by jK »

*note: the poll results may be used to remove unused ones
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Is anyone using these cameras?

Post by Silentwings »

I use the rotatable overhead one for making screenshots/videos.
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Is anyone using these cameras?

Post by Anarchid »

Free is used by COFC, and COFC is default in Evo at least.

It should also be default in ZK, but so many things in ZK "should".
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Is anyone using these cameras?

Post by zwzsg »

I use TA style overhead, and FPS.
I can't even see them in the poll. :cry:
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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: Is anyone using these cameras?

Post by Floris »

I also use the TA style overhead cam. Every game I need to press ctrl+f2 to enable it :-(
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Is anyone using these cameras?

Post by Jools »

zwzsg wrote:I use TA style overhead, and FPS.
I can't even see them in the poll. :cry:
Same here, how do I vote for those?
MetalSucker
Posts: 98
Joined: 22 Sep 2014, 20:29

Re: Is anyone using these cameras?

Post by MetalSucker »

COFC
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Is anyone using these cameras?

Post by jK »

Jools wrote:
zwzsg wrote:I use TA style overhead, and FPS.
I can't even see them in the poll. :cry:
Same here, how do I vote for those?
This is not some random what's your taste poll (the results are semi-predictable). It's about removing unused ones.
I.e. it seems Orbital is totally unused and Smoothed is hated.

So far it wonders me that TW & RotOverhead are used atm.
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Is anyone using these cameras?

Post by qray »

I sometimes use "free" for in-game checking of details of maps in development.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Is anyone using these cameras?

Post by knorke »

Different cameras are useful for movies. One can set different speeds for each cam which is useful for moving cameras because otherwise you only have three speeds. (normal, hold ctrl, hold shift)
That is helpful when trying to do moving cameras. During recording a superslow scrollspeed can be useful, so one can set up one cam like that without messing the use-this-for-playing camera.
They all behave slightly different.
For example iirc "TotalWar" is pretty useless but okay for tracking units. (/track command)
iirc no other camera mode keeps the unit centered like that while tracking and tilting cam.
"Smooth" is also useless for playing but good for making camera pans in movies.
Those are all kind of edgecases and some could be done in Lua...but would one do that just do get one scene where camera circles around a unit or something?
tl:dr: I clicked all the boxes because for movies used them all at some point.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Is anyone using these cameras?

Post by Jools »

It's one thing to retain the functionality in code, and it's another thing to bind these cameras to F-keys by default.

Spring already has a lot of 'keys that you should not touch', like:
– c => fps mode
– backspace => weird scroll mode
– delete => weird scroll mode 2
– middle mouse button => weird scroll mode 3

Newbies often accidentally press these keys and dont know how to restore the interface so something uselful again. Imo all these should be disabled by default.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Is anyone using these cameras?

Post by smoth »

I use the middle mouse button A LOT jools. Unbind the keys you don't want in your project, just be sure to restore the binding when people leave the game.

JK, I only ever use FPS and TA style The rest are pretty superfluous. If the totalwar camera is true to the total war series I would keep it just in case it makes spring easier for total war. Smooth camera has always been terrible for me.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Is anyone using these cameras?

Post by jamerlan »

I use "lock camera" widget to see how people are using different cameras and I like it. Personally I don't use them because it's a little bit complicated. But others use them and I like to watch how they are using it :-)
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Is anyone using these cameras?

Post by jK »

k I am 100% sure to remove orbital & smooth.
Is the interest in TW & RotOverhead really that strong or may I remove them?

PS: I will also add a new default one (a merge of overhead & TW -> "TW done right").
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Is anyone using these cameras?

Post by Silentwings »

How would you go about taking a screenshot from some non-standard angle to showcase some game or map? I've always done this with Rotable Overhead.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Is anyone using these cameras?

Post by Jools »

Use specrun
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Is anyone using these cameras?

Post by jK »

removed smooth & orbital
also added new default camera
http://springrts.com/dl/buildbot/defaul ... -g38f9a53/
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Is anyone using these cameras?

Post by jamerlan »

How new camera differs from OTA style camera? Just want to know all it's features to use them.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Is anyone using these cameras?

Post by jK »

add EdgeMoveWidth & EdgeMoveDynamic
* EdgeMoveWidth: defines the screen edge width used for scrolling
* EdgeMoveDynamic: if scroll speed depends on the distance to the screen edge (default on)
https://github.com/spring/spring/commit ... dbc98f93ae

And new Spring camera is a merge of TW & overhead;
* [alt] is new modifier to rotate the camera (for key & middle click)
* you can rotate the camera also with upper 30% of the screen when touching the screen edges
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Is anyone using these cameras?

Post by jK »

update: "Spring camera: replicate overhead zooming"
http://springrts.com/dl/buildbot/defaul ... -gc9b34d6/
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