Is anyone using these cameras?
Moderator: Moderators
Is anyone using these cameras?
*note: the poll results may be used to remove unused ones
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Is anyone using these cameras?
I use the rotatable overhead one for making screenshots/videos.
Re: Is anyone using these cameras?
Free is used by COFC, and COFC is default in Evo at least.
It should also be default in ZK, but so many things in ZK "should".
It should also be default in ZK, but so many things in ZK "should".
Re: Is anyone using these cameras?
I use TA style overhead, and FPS.
I can't even see them in the poll.
I can't even see them in the poll.

Re: Is anyone using these cameras?
I also use the TA style overhead cam. Every game I need to press ctrl+f2 to enable it 

Re: Is anyone using these cameras?
Same here, how do I vote for those?zwzsg wrote:I use TA style overhead, and FPS.
I can't even see them in the poll.
Re: Is anyone using these cameras?
This is not some random what's your taste poll (the results are semi-predictable). It's about removing unused ones.Jools wrote:Same here, how do I vote for those?zwzsg wrote:I use TA style overhead, and FPS.
I can't even see them in the poll.
I.e. it seems Orbital is totally unused and Smoothed is hated.
So far it wonders me that TW & RotOverhead are used atm.
Re: Is anyone using these cameras?
I sometimes use "free" for in-game checking of details of maps in development.
Re: Is anyone using these cameras?
Different cameras are useful for movies. One can set different speeds for each cam which is useful for moving cameras because otherwise you only have three speeds. (normal, hold ctrl, hold shift)
That is helpful when trying to do moving cameras. During recording a superslow scrollspeed can be useful, so one can set up one cam like that without messing the use-this-for-playing camera.
They all behave slightly different.
For example iirc "TotalWar" is pretty useless but okay for tracking units. (/track command)
iirc no other camera mode keeps the unit centered like that while tracking and tilting cam.
"Smooth" is also useless for playing but good for making camera pans in movies.
Those are all kind of edgecases and some could be done in Lua...but would one do that just do get one scene where camera circles around a unit or something?
tl:dr: I clicked all the boxes because for movies used them all at some point.
That is helpful when trying to do moving cameras. During recording a superslow scrollspeed can be useful, so one can set up one cam like that without messing the use-this-for-playing camera.
They all behave slightly different.
For example iirc "TotalWar" is pretty useless but okay for tracking units. (/track command)
iirc no other camera mode keeps the unit centered like that while tracking and tilting cam.
"Smooth" is also useless for playing but good for making camera pans in movies.
Those are all kind of edgecases and some could be done in Lua...but would one do that just do get one scene where camera circles around a unit or something?
tl:dr: I clicked all the boxes because for movies used them all at some point.
Re: Is anyone using these cameras?
It's one thing to retain the functionality in code, and it's another thing to bind these cameras to F-keys by default.
Spring already has a lot of 'keys that you should not touch', like:
– c => fps mode
– backspace => weird scroll mode
– delete => weird scroll mode 2
– middle mouse button => weird scroll mode 3
Newbies often accidentally press these keys and dont know how to restore the interface so something uselful again. Imo all these should be disabled by default.
Spring already has a lot of 'keys that you should not touch', like:
– c => fps mode
– backspace => weird scroll mode
– delete => weird scroll mode 2
– middle mouse button => weird scroll mode 3
Newbies often accidentally press these keys and dont know how to restore the interface so something uselful again. Imo all these should be disabled by default.
Re: Is anyone using these cameras?
I use the middle mouse button A LOT jools. Unbind the keys you don't want in your project, just be sure to restore the binding when people leave the game.
JK, I only ever use FPS and TA style The rest are pretty superfluous. If the totalwar camera is true to the total war series I would keep it just in case it makes spring easier for total war. Smooth camera has always been terrible for me.
JK, I only ever use FPS and TA style The rest are pretty superfluous. If the totalwar camera is true to the total war series I would keep it just in case it makes spring easier for total war. Smooth camera has always been terrible for me.
Re: Is anyone using these cameras?
I use "lock camera" widget to see how people are using different cameras and I like it. Personally I don't use them because it's a little bit complicated. But others use them and I like to watch how they are using it 

Re: Is anyone using these cameras?
k I am 100% sure to remove orbital & smooth.
Is the interest in TW & RotOverhead really that strong or may I remove them?
PS: I will also add a new default one (a merge of overhead & TW -> "TW done right").
Is the interest in TW & RotOverhead really that strong or may I remove them?
PS: I will also add a new default one (a merge of overhead & TW -> "TW done right").
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Is anyone using these cameras?
How would you go about taking a screenshot from some non-standard angle to showcase some game or map? I've always done this with Rotable Overhead.
Re: Is anyone using these cameras?
Use specrun
Re: Is anyone using these cameras?
removed smooth & orbital
also added new default camera
http://springrts.com/dl/buildbot/defaul ... -g38f9a53/
also added new default camera
http://springrts.com/dl/buildbot/defaul ... -g38f9a53/
Re: Is anyone using these cameras?
How new camera differs from OTA style camera? Just want to know all it's features to use them.
Re: Is anyone using these cameras?
add EdgeMoveWidth & EdgeMoveDynamic
* EdgeMoveWidth: defines the screen edge width used for scrolling
* EdgeMoveDynamic: if scroll speed depends on the distance to the screen edge (default on)
https://github.com/spring/spring/commit ... dbc98f93ae
And new Spring camera is a merge of TW & overhead;
* [alt] is new modifier to rotate the camera (for key & middle click)
* you can rotate the camera also with upper 30% of the screen when touching the screen edges
* EdgeMoveWidth: defines the screen edge width used for scrolling
* EdgeMoveDynamic: if scroll speed depends on the distance to the screen edge (default on)
https://github.com/spring/spring/commit ... dbc98f93ae
And new Spring camera is a merge of TW & overhead;
* [alt] is new modifier to rotate the camera (for key & middle click)
* you can rotate the camera also with upper 30% of the screen when touching the screen edges
Re: Is anyone using these cameras?
update: "Spring camera: replicate overhead zooming"
http://springrts.com/dl/buildbot/defaul ... -gc9b34d6/
http://springrts.com/dl/buildbot/defaul ... -gc9b34d6/