Practical ExtraTextureUpdateRate

Practical ExtraTextureUpdateRate

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Practical ExtraTextureUpdateRate

Post by Beherith »

Because the Los status is updated on every slowupdate , which happens every 15 frames, I recommend settibg the extratextureupdaterate to 15.
The LOS texture has 1/Extratextureupdaterate area of it updated each frame. Thus a good practical value for this modside is 15. You can even set it from luaui with Spring.SetConfigInt.
If desired, it can be set to its fastest value (4) for four gameframes on enabling LOS mode to allow a quick full update to los texture.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Practical ExtraTextureUpdateRate

Post by smoth »

Why? What does extra texture update cover?
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Practical ExtraTextureUpdateRate

Post by jK »

NO
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Practical ExtraTextureUpdateRate

Post by jK »

Just stop giving fucking damn stupid advices!
Engine defaults aren't random crappy values!
There are reasons why it's 45 and not ur damn stupid advised 15! Which is really really just damn stupid!

And I had this discussion already damn 3 times!
Last edited by jK on 28 Sep 2014, 17:44, edited 1 time in total.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Practical ExtraTextureUpdateRate

Post by Silentwings »

Anyone who knows (I don't either) could write something on the wiki explaing what ExtraTextureUpdateRate does, I couldn't find anything.

edit: Actually the appropriate place would be a .description(...) in the engine source: https://github.com/spring/spring/blob/d ... er.cpp#L26
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Practical ExtraTextureUpdateRate

Post by Forboding Angel »

Fwiw, a setting of 15 would eat fps like crazy (I know this because it happened to me).

Edit, did a fucking spambot rez this shit?
gajop
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Re: Practical ExtraTextureUpdateRate

Post by gajop »

Forboding Angel wrote:Fwiw, a setting of 15 would eat fps like crazy (I know this because it happened to me).

Edit, did a fucking spambot rez this shit?
Spam, maybe, but I wouldn't consider you a bot. :P
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Practical ExtraTextureUpdateRate

Post by Anarchid »

FWIW this is obsolete now.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Practical ExtraTextureUpdateRate

Post by Forboding Angel »

gajop wrote:
Forboding Angel wrote:Fwiw, a setting of 15 would eat fps like crazy (I know this because it happened to me).

Edit, did a fucking spambot rez this shit?
Spam, maybe, but I wouldn't consider you a bot. :P
This thread was 3rd down in the active posts category. Happens sometimes when a bot makes a post on an old thread and you guys delete it.
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