Plo Koon wrote:Maestro, you're a little rude
I'm only asking for help, I'm not asking what your're able to do.
this is the 1st time I model with 3dsmax and it's the 1st time I try to create a unit in s3o.
I already know the poly vs texture thing but I want to reach the maximum playable polycount and see how (and if) Spring works.
You should know that not everyone is skilled like you so there's no need of flaming and I really don't understand why you flame for such thing
anyway
decreased polycount
each leg is +- 256 and the same for the body so it's 5 time a 3do unit.
when exporting the polycount could increase or decrease, it depends on which objects are joined togheter
Sorry then :/
Sometimes do it when the climate is melty hot 29 deg celcius so it happened times to times

If U send me the model I will check it and explain to you which part is necessary and which part can be more efficient with some proper texturing...
How's that :)
each leg +- 256 sound too much though, But... but... I forget to ask....
do you make it for game or for cool wallpaper ? if it for wallpaper than that is fine already, and you can still add more poly (at cost of UVW hell)
Oh and dont trust Bruce B_S about wings3D vs MAX3D
I enjoy 3D MAX, Lightwave, Anim8or
I disdain Wings3D for personal taste
so there is something personal there
just take any suit to your modelling style and use proper methods...
With some software (Lightwave and ANim8or) you will need some additional software for UVmapping, I use free UVmapper for this, except for some simple model which I can texture it easily with LW...
If your MAX though, you can simply UV it as MAX have top notch UV mapping, bar none