Does spring ignore values set for laser velocity?

Does spring ignore values set for laser velocity?

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Caydr
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Posts: 7179
Joined: 16 Oct 2004, 19:40

Does spring ignore values set for laser velocity?

Post by Caydr »

When converting AA to Spring, I noticed that it seems all lasers move at the same rate (unless they're beam lasers obviously). Do I just need to set the values waayyyyyy higher to see any results, or is Spring hardcoded for all laser weapons to move at a specific speed? Needless to say, I want this flexibility back if it's gone. Could potentially be quite important to G/E/M.
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

The Mynn race uses allot of extreamly slow lasers.
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Caydr
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

And they work in Spring? And are actual lasers, not models which are made to appear as lasers?
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

The Grunt's weapon is a pretty slow laser
Weapon:


[USA_ASSAULT_GUN]
{
ID=145;
name=Bullets;
rendertype=0;
lineofsight=1;
turret=1;

range=300;
reloadtime=1.0;
weaponvelocity=150;
areaofeffect=1;
burst=3;
burstrate=.1;
duration=.00005;
soundtrigger=1;
tolerance=500;

soundstart=usa_shot;
soundhit=lasrhit1;

firestarter=25;
beamweapon=1;

color=232; /* RED */
color2=234;

explosiongaf=ix;
explosionart=explode5;

waterexplosiongaf=ix;
waterexplosionart=h2oboom1;

lavaexplosiongaf=ix;
lavaexplosionart=lavasplashsm;

[DAMAGE]
{
default=8;
}
}
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