http://imolarpg.dyndns.org/springstats.html

I guess they play a lot of Titan in ZK
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The stats are minutes per player per map.Floris wrote:But I believe it still is! ....because people play crowded dsd's.
"clone" is somewhat subjective but - No, they aren't.Half of maps listed in these stats are in fact some design-clones of dsd
Indeed. Also, check out what diversity there is in map types in the top20. Amazing really.Silentwings wrote:"clone" is somewhat subjective but - No, they aren't.Half of maps listed in these stats are in fact some design-clones of dsd
Nope, they areSilentwings wrote:"clone" is somewhat subjective but - No, they aren't.
How much you want to bet that I can come up with more maps that are unlike DSD than you can come up with maps that are like DSD from the top 20?100Gbps wrote:Nope, they areSilentwings wrote:"clone" is somewhat subjective but - No, they aren't.
Just compare the distances between each team-to-team start pos and number of turns
No. Check the link in opening post for available stats.100Gbps wrote:Show me the total number of battles on top 5 (incl. map names) compared to next 15 of these 20
Whatever, don't have time to care about sizes of your dinner table and car. Also must start to draw some ~250 elements for bike-parts, sorry ...Silentwings wrote:Yep, on that metric my car is equal to my dinner table. Cba to draw a diagram, sorry.
100Gbps wrote:Ok, just for example 'Eye of Horus' has almost the same startpos metal spots in triangle as DSD. The diff is not big - the 3rd spot is a bit away from start pos. The map also has smaller distances between enemies compared to DSD. Which is mb is normal, cause it is for 3v3 ... If I remember right, sides can be North vs South or like in DSD West vs East
'Conquest of paradise' - 4v4, same startpos metal spots as DSD, smaller distances, West vs East based
'Small Divide' - 2v2, same metal spots, smaller distances
'Small Supreme battlefield' - 4v4, a lot more metal spots around startpos, smaller distances
'Titan Duel' - 3v3, not so serious distance in metal spots (3 spots in a group for player), North vs South or West vs East, smaller distances
'wanderlust' - made for 3v3? Something is wrong here
'Folsom dam deluxe' - 7v7(too much crowded if you ask me), smaller distances, almost DSD with a bridge, one-side flooded version is like DSD flooded
'Chicken nuggets' - 2 players only? Tower defense survival? We are talking about BA here, right?
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smaller or bigger distances between enemies compared to DSD ones, are not so critical when we're talking about offensive techers, which can deliver fast T1 units to enemy and manage to destroy enough eco buildings
I can post and average winning time for each map (<20mins, not the fucktarded porced DSD battles; DSD can be won in rly short-time), but think you can do that alone
Asking you too - did you say something on topic with that post?klapmongool wrote: