Just wondering about how exactly to implement it in a map, and what possibilities it opens up. I'm guessing through simple autoassigned Group AI that it could allow for things like
By making each creature a low-poly unit with a basic script:
- Schools of fish (harmless guppies to SW-esque gulpers...)
Animal herds
Birds
Sandworms (zwzsg!)
Monsters in general
If you could somehow force the unit to forcefire at random points across the map, you could make weather effects by making a "Cloud" or "God" unit that could fire
- thunderbolts (perilous for aircraft)
Meteors
Earthquakes (that actually change the ground, thanks to lovely Spring terrain deformation)
If there was a section of map that looked like a volcano, you could have a Gaia unit that could fire groundbounced red projectiles for lava.
Just throwing some ideas out there.
Hopefully this will only lead to more detail in maps :D