PicassoCT wrote:Animated Explosions have proofen themselves to be a dead end..
Actually in my early days i believed in 3d-animated polygons.. more Morphers..
Well it would be nice to see that Spring RTS would support bones if that is what you mean but I guess we don't see it in the near future... but atleast it is easily moddable.
So I guess a good trade-off more or less.
PicassoCT wrote:
- bitmaps dont adapt themselves to improving technical circumstances (better light calculation) or sudden improvements in unitphysix
particle effects never affected the physics[?]
but however it is possible that particle effects gets affected by environmental actions generally speaking.
PicassoCT wrote:
- such pictures only hold up in the distance (where there only point is.. baking down lups explos into far away bitmas explosions sounds like fun..)
- bitmaps always look the same, which looks very strange..
- spring allready used them for basic explosions?
-I dont understand?
-Well that problem would be easily solved by adding randomized bitmap selection,
ie as in "sprite1.png sprite5.png etc..."
-Spring never had a support for animated explosion,
through yet TA had them obviously which for some reason the old Devs back then din't added support for them
smoth wrote:I would like to see it but since I don't have a patch have this:
that is adequate